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Call of Doki Zomgoons's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #121 | 2.703 | 3.909 |
| Overall | #189 | 1.911 | 2.764 |
| Ambience | #197 | 1.760 | 2.545 |
| Theme | #204 | 1.760 | 2.545 |
| References / Humor | #210 | 1.509 | 2.182 |
| Creativity | #216 | 1.823 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
The game starts with a wall of text lore drop that you may totally skip if you are not about reading all of that. It describes a sequence of events (chain reaction) in which the premise of the gameplay is based upon. Loosely correlating the theme is the bullet penetration mechanic. If you don't make use of it, then you may struggle. My final and most prevailing implementation of the theme is quite literal in its execution. A chain reaction of big fiery explosions.
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Comments
Very nice gameplay loop, could use polish to make it feel more real but it was a fun play.
Great recreation of the zombies mode. I was lucky and got an LMB in the first random weapon box, so it made the first section quite easy. Managed to get to wave 12, but got overrun when I ran out of ammo.
Lmao. That's awesome. Thanks for playing!
i liked the gameplay loop, the bullet penetration, i liked the lore but it would be better if it could be implemented in a not wall of text
Thank you! I am glad you liked it. Yeah I completely agree the wall of text sucks.