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A jam submission

DebuggerView game page

Can you debug the SYSTEM?
Submitted by dev-dave — 1 day, 6 hours before the deadline
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Debugger's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1182.4913.667
Graphics#1382.3783.500
Controls#1392.3783.500
Accessibility#1432.0383.000
Audio#1462.0383.000
Overall#1492.2323.286
Theme#1532.4913.667
Originality#1671.8122.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Wildcards Used
Rage Room

Game Description
You are a debugging program designed to defeat bugs in the computer

How does your game tie into the theme?
Critters >> bugs >> computer bugs >> debugger

Source(s)
N/A

Discord Username(s)
Dave (dave.__ , 490287883303911437)

Participation Level (GWJ Only)
1

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Comments

Submitted

I liked it overall. Shooting was a bit difficult as the aim was slightly off-center and the crosshair was blocking the vision a bit too. The variety in environments was quite nice, as was the bossfight. A pause menu as well as adjustable window size would've been nice as I wasn't able to change my settings mid-game.

Submitted

I had a lot of fun playing this. I really enjoyed the theme and overall it felt pretty good to play. I did feel like the aim was a bit off, especially when enemies were fairly close. I also ended up getting pushed through a wall in the third level. I had to switch to another window to get my mouse back so I could close the window and reload the game. Not sure what happened there, but I've seen that happen when the collision shapes are too thin, like when using a plane collision mesh. The tentacle boys ganged up on me and the collisions with them ended up pushing me through the wall.

Submitted

I've found our game's evil twin!

Also I got jumpscared by the first flying tentacle bug. Spawned tentacles right in my face LOL

Submitted (1 edit)

Cool game!

  • Loved the tentacle animation, real Sentinel matrix vibes!
  • The aim was quite difficult, especially the ICs on the ground
  • The environments were very cool, I loved the animated environment too
  • The shading was a bit inconsistent across the levels
  • I was surprised at the cool boss fight! It even had different phases.
Submitted

I enjoyed this! A few thoughts:

  • Could there please be a fullscreen option? On my 4K display, it's quite a small window.
  • I really like the animation of the tendrils on the flying enemy!
  • The lighting changes as the level progresses are a nice touch, but sometimes make it difficult to see your surroundings.
  • Having different weapons with situational uses is a really nice touch.
  • I love the idea of having the level itself be a circuit board - seeing it from that close-down angle is really cool.
  • Is it just me, or do you need to aim slightly the reticle slightly away from your target when they're close up?
  • Having the guns seamlessly turn into physics objects when you drop them is neat.
  • I went back to replay the first boss fight and I think I killed it too early and softlocked myself...
  • I fell out of the fourth level...