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Debugger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #118 | 2.491 | 3.667 |
| Graphics | #138 | 2.378 | 3.500 |
| Controls | #139 | 2.378 | 3.500 |
| Accessibility | #143 | 2.038 | 3.000 |
| Audio | #146 | 2.038 | 3.000 |
| Overall | #149 | 2.232 | 3.286 |
| Theme | #153 | 2.491 | 3.667 |
| Originality | #167 | 1.812 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
Rage Room
Game Description
You are a debugging program designed to defeat bugs in the computer
How does your game tie into the theme?
Critters >> bugs >> computer bugs >> debugger
Source(s)
N/A
Discord Username(s)
Dave (dave.__ , 490287883303911437)
Participation Level (GWJ Only)
1
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Comments
I liked it overall. Shooting was a bit difficult as the aim was slightly off-center and the crosshair was blocking the vision a bit too. The variety in environments was quite nice, as was the bossfight. A pause menu as well as adjustable window size would've been nice as I wasn't able to change my settings mid-game.
I had a lot of fun playing this. I really enjoyed the theme and overall it felt pretty good to play. I did feel like the aim was a bit off, especially when enemies were fairly close. I also ended up getting pushed through a wall in the third level. I had to switch to another window to get my mouse back so I could close the window and reload the game. Not sure what happened there, but I've seen that happen when the collision shapes are too thin, like when using a plane collision mesh. The tentacle boys ganged up on me and the collisions with them ended up pushing me through the wall.
I've found our game's evil twin!
Also I got jumpscared by the first flying tentacle bug. Spawned tentacles right in my face LOL
Cool game!
I enjoyed this! A few thoughts: