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A jam submission

AmbrosiaView game page

Submitted by Team Smirk, Dylan — 59 minutes, 20 seconds before the deadline
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Play Ambrosia

Ambrosia's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#483.3333.800
Fun#493.3333.800
Theme#523.8594.400
Overall#643.2203.671
Audio#752.9823.400
Originality#823.2453.700
Graphics#873.1573.600
Accessibility#942.6313.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4.1

Wildcards Used
Button Smash; Personalized Copy

Game Description
A small and weak hummingbird, you rise to godhood as you consume nectar to fly and stay alive against increasingly difficult obstacles.

How does your game tie into the theme?
The player and the enemies (in earlier levels) are all little critters.

Source(s)
N/A

Discord Username(s)
valkarma, phbn, dean.doubleu, j_fischer, nishicarps

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

This was pretty impressive! I got to the city level and died because at first I didn't know what I was supposed to be interacting with for my energy source. By the time I found out, I was already too low on stamina and died. My only issue was the same as others: when I pressed space bar in the dialog, I expected it to auto scroll to the end of that dialog instead of just moving on to the next dialog. And even after I realized it did that, I would forget and do it again on the next level. Other than that, I thought this was really well done and complete. Nice entry!

Submitted(+1)

Impressive variety of enemies and to have  ablity to make upgrades! 
You managed to do a lot in jam time limits.  Art and idea are on point! 

Submitted(+1)

Really enjoyed it! It was quite unexpected to see so many levels, and there was a clear sense that I was getting better at the game as I was evolving! 

Shame I couldn't trigger the end cutscene, but that was quite the ride, congratulations!

Submitted(+1)

Oh wow I love it! 

What I especially love are the arts, the evolution of the levels (wasn't expecting that ahah) and the evolution of the critter itself (omg). The gameplay works very well too, I had a lot of fun avoiding ennemis and playing QTEs.

What doesn't work too well: the game was a bit too easy at first (at least for me), and suddenly hard at the city level. I had trouble reading the dialogues, probably involuntary skipped some parts. Finally, it is a bit hard to see the critter on the background sometimes (backgrounds could be a bit less saturated I think but i'm no expert).

Developer

Thanks for the feedback! Could you elaborate more on what was difficult with reading the dialogues? It was my first time adding a feature like that to a game, and would really appreciate some specific guidance on how it might be improved.

Submitted(+1)

I enjoyed your game a lot but I also had the dialogue issues. Normally when games have a dialogue appear letter by letter, pressing the interact button  before the text has finished appearing would cause the rest of the text to appear immediately. In this game it just skips to the next line of dialogue so its easy to skip dialogue on accident.

Submitted(+1)

Very simple, yet engaging game. I would love to see more complex behavior from enemies, but overall I loved the experience

Submitted(+1)

Love it! Great game!

Developer

Thank you!