This is definitely not your first game. The execution is perfect. This is not a game but an experience. We start in the dark, knowing nothing. We start moving and see a white wave; a red string appears behind you, and you start understanding that you can't see and need to "hear" the sound of your step to guide your way on what feels like an infinite labyrinth. The further you go, the more you hear your thoughts and understand what's going on. At the end, you find a light and understand that you're Theseus in the Minotaur's labyrinth. I did the game in one try, so it's not a hard game. The story is appealing. As a negative point, the setting button doesn't work, and I feel like the white waves are too fast; it hurts the eyes when you get close to a wall.
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Thread's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3 | 3.395 | 3.667 |
| Theme | #3 | 4.012 | 4.333 |
| Originality | #4 | 3.703 | 4.000 |
| Gameplay/Design | #5 | 2.469 | 2.667 |
| Overall | #5 | 3.395 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
The game shows unique method of perception by sound, instead of vision
What would you like feedback on?
The idea, difficulty, storytelling
What assets did you use (if any)?
Minotaur (asset store), vfx packs, sfx and music from Zapsplat


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