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OUTLAW's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Ambience | #121 | 2.766 | 4.000 |
| Gameplay | #145 | 2.389 | 3.455 |
| Creativity | #147 | 2.766 | 4.000 |
| Overall | #156 | 2.402 | 3.473 |
| References / Humor | #167 | 2.012 | 2.909 |
| Theme | #175 | 2.075 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
I went for both a more 'generic' use of the theme: Explosive Barrels.
and a more interpretive one:
Notoriety: The jobs you complete via the job board will affect your Notoriety, the higher it is, the harder the game will become. It may have some effects on other aspects of the game too though!
Some of the Special/One-Time levels in the game were inspired by the theme's Helpers!
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Comments
Nice opening cutscenes. And the menu and interactability was made well. Cool implementing leaning! The first thing I did was run up beside a barrel and explode it in my face XD
It would be nice to have some hit notification when you shoot a Dragoon.
Also I couldn't quite figure out the kick timing. It seems that whenever a Dragoon charges at me, I try to kick, but I still end up getting hit. But after, yeeting them was satisfying.
thank you!
I did make them squint when hit, but I definitely should've added something more obvious lol
For kicking, it has to be lined up with the crosshair, but I do plan on changing that in thw future!
the cutscenes were great! surprisingly stressful and scary trying to complete missions, which was really thrilling and enjoyable.
thank you! Glad you liked it!
the intro cinematic and cutscenes were great, and I really enjoyed the gun play, good job! it’d be nice if the enemies flashed red or something so I can tell if I hit them, but I enjoyed grouping a bunch of dragoons together and blowing them all up lol
Thank you! I did make them squint when hit, but something more obvious (especially for long range) is definitely something I should look into adding!
Glad you had some fun with it, the explosives were actually a late-development decision, but I'm glad I added them lol
Really fun game! I liked the fact that nest spawns were randomized, it really made it a lot better that I couldn't just memorize a route, I had to strategize each time.
Thank you! I'm glad you had fun playing it!
Played two levels. "Hey, this is fun". Gets assigned the special mission. It looks like FNAF. "Maybe not in the mood for this" XD. Good job!
Thank you! I actually got my start in game development with FNaF fan games, One of the first 'special level' ideas I had lol (btw, if you did want to skip that level, you can just reload the game, and it'll take you back to the cutscene!)
Actually fun and creative
thank you!