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A jam submission

Make It WeirderView game page

A surreal alchemy sandbox where your only goal is to... Make It Weirder.
Submitted by Untail Studio — 13 minutes, 57 seconds before the deadline
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Make It Weirder's itch.io page

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Comments

Submitted(+1)

I love the art style.

Submitted(+1)

it's a nice game with a bit of humor (i think)

Submitted(+1)

really weird indeed. Mostly when you put in the music ahaha i maked it weirdest! 

Submitted(+1)

The artstyle is awesome! I think the game has a lot of charm, great potential here

Submitted (1 edit) (+1)

Nice game liked the art, and the concept, but turning the raster based art to vector graphic, would turn it into something like a professional game, maybe a bit like battle cats.....

Developer

If I understand your advice correctly, the blurring is caused by the camera's pixelation, because I didn't think the game would be blurry in web format, since there was no such thing in the editor. And the raster graphics themselves fit very well, in my opinion, I just didn't take into account this problem that arose.

Submitted(+1)

it's ok, same thing happened with me a couple of times....

Developer (1 edit)

If you are reading this and don't understand how the game works, you can read about it HERE. I thought the mechanics were intuitive, but after reading the comments, I realized that this is not the case :)

Submitted(+1)

Love the art style. Took me a while to figure out I was supposed to drag creatures around, and even longer to realize I could drag them onto other creatures. At that point I combined everything and I think I ran out of resources without solving the riddle. A quick tutorial (and maybe a reset button for people figuring stuff out as they go) might be a huge boon. :)

Developer

Hahaha, bro, there's a feature in the game where if you pick up a creature and hold it for more than 2 seconds, a timer will appear that will disconnect it, but it only works with the last craft, meaning that if you disconnect the creature and then go back to disconnect the other one, it will just disappear. And I also thought that the initial voice explained that you could connect them :(

Submitted(+1)

Ah, that's on me not figuring it out then, my bad! (Also I was playing without sound so I missed the narration the first time through, oops!)

Developer(+1)

Hahaha, it happens to everyone)

Submitted(+1)

Nice, I liked the art direction you took the only issue is that sometimes it's hard to grab the characters to merge them but nice job!

Submitted

I like the style, and the narration in the beginning caught me by surprise. The art is very pleasant and enjoyable to look at and the music somehow fit the vibe too. I'm not sure if it's the AI influence, or not, but the human intuition while playing was ALMOST there. Designing a more curated experience to give the players a taste of how different things combined before you accidentally used up all of your things+resource stones would extend engagement.

Developer

Oh, you're right. I totally missed that.

Developer(+1)

I also forgot to mention that AI is present in the game and it is quite original, and I made the game itself with the help of AI.

Submitted(+1)

Interesting concept, love the oldskool gameboy vibe. I would suggest that at the start of a stage the sign saying what is wanted should be expanded by default. Overall positive on the fun factor.

Developer

Thanks

Submitted(+1)

Weird, but cool - but selection area is very small so it's super hard to drag/combine things!

Developer

I know) because the selection area is based on hitboxes. I didn't quite finish working on this detail.

Developer(+1)

In the version after the jam, I will definitely fix all the flaws)

Submitted

Weird, but cool - but selection area is very small so it's super hard to drag/combine things!