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A jam submission

RelacksView game page

Submitted by MrTroy (@MrTroy) — 6 hours, 38 minutes before the deadline
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Relacks's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Gameplay#462.2682.571
Art/Graphics#472.7723.143
Audio#482.1422.429
Originality#492.8983.286
Overall#552.4692.800
Theme#602.2682.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did your team create most/all of the graphics yourselves?
Yes

Did your team create most of/all the audio yourselves?
Yes

How did you incorporate the theme "PATCH IT UP"?
Your base has low health. When you wrap up cubes, it heals your base.

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Comments

Submitted(+1)

I liked the concept of the lassoing the enemy to defeat although the player controller was a bit on the difficult side. If this was tightened up a bit more this could have been a pretty enjoyable minigame to blast through a few times! I see you didn't have much time to work on it (or at least didn't crunch yourself lol) which is a good thing to take care of yourself!

Developer(+1)

Thanks for the feedback! I ran in to 1 hour to submission bugs that I had to fix in order to have a working game. I missed a lot of things that I created assets for but had no time to implement/test. I was juggling working on this and real life, so this had to take a back seat. I'm quite pleased with what I came out with. One quick hint on controls I haven't said much. Holding shift will slow you down and allow for tighter turns. Thank you for playing!

Submitted(+1)

Very nice! Totally understand the real life part lol I've entered a few jams thinking I would have most of the working day to do stuff only to find out I had a total of 2 or 3 hours to work on stuff. Luckily I had a bit more time for our project this time around. I still had fun with this game, and could see some potential growth in mechanics!

Submitted

I appreciated you letting us know about the bugs and that there’s no win screen yet! The game looks great. I really like the modal design, colour, and font choices. The controls were a little tricky for me, but overall it’s a really nice presentation and I’m looking forward to seeing how it develops if you decide to keep working on it.

Developer(+1)

I have to fix those bugs before I can relax. 😏

I'm going to give it another week, but I'll started working on it after voting is done. Thank you for playing!

Submitted(+1)

I like the aesthetic! I struggled with the controls, but the idea is really cool. Nice submission!

Developer

Thank you! The controls were tough for me to get right, a few friends of mine are into the classic arcade scene, and I didn't at the time know how to make customizable controls. That's why there are so many options on controls. Thank you for playing!

Submitted(+1)

Pretty nice entry, i was confused about the radial stun thing. Maybe if the enemies had a health bar as well i would know im doing damaged despite them being stunned. 

Developer

I was trying to avoid people continuing shooting the enemies because you're suppose to wrap them with the ribbon. I figured putting a health bar would encourage players to just destroy all of the mobs. I'm trying to figure a better way to handle that. Thanks for playing!

Submitted(+1)

I like the idea a lot ! Can't say I agree with those keybinds though, I had a hard time controlling the ship

Developer(+1)

My biggest problem was using Shift & Ctrl on my desktop works fine. But, it does different things on different os. So I tried to make as many options as I could 😔


Thanks for playing!

Submitted(+1)

Looks pretty interesting, but more fill is needed, also basic mobs could be stopped with one hit only maybe. Controls are hard, but game is visualy pleasing. Good job.

Developer

Thanks!

I realized after I submitted the bigger mobs were suppose to take 3 hits, and I didn't save that. 😅 The controls seem to be the biggest issue everyone has with it, I'm going to rework somethings after voting is done and hopefully fix that. Thanks for playing!