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Ghost Therapist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #16 | 3.889 | 3.889 |
| Theme | #25 | 3.667 | 3.667 |
| Audio | #31 | 2.778 | 2.778 |
| Overall | #37 | 2.956 | 2.956 |
| Fun/Gameplay | #48 | 2.222 | 2.222 |
| Art/Graphics | #57 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Entire programming is done by me, but graphics - no, for 3D models I used free assets from Sketchfab and for the characters in my game, I did not find any free assets that matched the required characters so I had to generate them using AI and then edit them using GIMP.
Did your team create most of/all the audio yourselves?
Yes most, except the BG music.
How did you incorporate the theme "PATCH IT UP"?
The theme “Patch It Up” is deeply woven into the heart of the game, both narratively and mechanically. Narrative Level: Each ghost is 'broken' in some emotional way - consumed by regret, love, fear, or rage. Your job isn't to exorcise or destroy them - it's to help patch their soul back together by offering the right healing patch: forgiveness, remembrance, letting go, or revealing the truth. Mechanics Level: The game is structured around matching broken emotions to their patching counterpart. Each correct combination 'stitches up' the ghost's trauma and frees them. Every time you succeed, it's like sewing a torn piece of their soul back into the fabric of peace.
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Comments
The concept was actually pretty interesting. I almost wish you had more dialogue to interact with the ghost. Picking the right emotion and path was really difficult given the limited information. Otherwise I actually really love the mechanic.
hey! thanks a lot for playing ....i'm glad you liked it :) ..and thanks for the feedback ....
The concept for this game is awesome. I wish the emotions and actions had more clarity. Or maybe the clues needed to be a bit stronger. But overall, great ground work for a game here. Thanks for sharing!
hey! thanks a lot for playing ....i'm glad you liked it :) ..and thanks for the feedback ....
My high score was 3 on easy! The "Oh no" audio became a joke between my husband and me because I kept getting it over and over, hahah! I love the concept, you’ve got a really solid foundation here! I also got some similar feedback on my game about the timer being too fast and clues being a too vague. I realized I was too close to the content, so outside perspective really helps with balance, like are the clues too tricky or should players get more time? With a little testing and tweaking, this could really shine. And a spooky game just in time for fall is perfect 🎃👻.
hey! thanks a lot for playing ....i'm glad you liked it :)
regarding the "Oh no" ...hehehe ...good that it made you guys laugh :)
I loved the idea of patching their feelings! Very creative.
thanks a lot for playing ...i'm glad you liked it :)
Good idea, but poor execution. Even on easy mode there’s too little time to read what’s going on with the ghost.
thanks for feedback ....i understand the frustration....I had also gone through the same, when i played one-hit-kill kinda games ....this game also follows the same concept ......actually once you get how to play it, then it's easy .....but ya i should have thought about this and given more time, in easy mode, for players who are new to the concept ...
I cannot guess anything. But art and story looks promising.
hey! thanks for trying out ....spoiler alert ahead (those who want to figure out the game, please do not read ahead) ... look at the circle color behind the ghost character ...it represents the emotion of the ghost ....the first key can then be easily decoded ....the second key is something you need to think.... based on the emotion + clue, you need to think how it can be patched up ...