Neat concept, will check back for updates for sure! Good luck!
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Pun Geon's itch.io pageComments
Good concept, nice style, didn't response to crafting, only the elements as text was to see
Loved the concept and the art style. Wasnt able to play it much as the UI wasnt response with my selections. Would want to try it again once the prototype is fully done
I like the concept a whole lot but wasn't able to do anything other than merge words I think the UI doesn't scale to screen size very well.
Nice idea for this game, would like to play it once finished, but it could be also an improvement to reduce the size of the elements to not being looking a lot for what to combine.
🤔 there are 20 starter words so you mean they should be all visible on the screen ? Though I put them on a list though to allow easy usability. But please clarify what you mean in detail by reduce the size? Though the plan was to make the memory UI big thing on the right side collapsible to allow more clean gameplay but didn't get enough time!
Game looks interesting! But the UI's current scaling makes it hard to play. I'd like to try it again once it's fixed though, as the concept and art look pretty cool
Nice Idea. Better Scaling of the UI would make it better. Anyways has some good potential
The guy on the left is the dungeon master "Bramdur" who put the player in the dungeon so every word fusion will be judged by him, the goal of the player is to survive the dungeon by keeping Bramdur "NOT BORED" if the player keeps making bad puns he'll spawn some strong mobs or hard to progress levels, as long as you keep him entertained he'll let live a little longer.....this is a game where the levels are procedurally generated, random mobs, bosses, 50+ words to fuse so the resulting number of words will be high, also a lot of things in the game are to make the player laugh IRL.
Sorry I honestly didn't have much time to add the mobs so it honestly feels a little empty as a dungeon....but to get a feel how it could be you can try dragging the word "DOOR" onto the door to the right (make sure the cursor is on top of the door when you do so).
Thanks for rating the game and your comment, I'm really grateful for it!
Great vision, just need a little bit of work but I saw you said you couldn't finish it on time, keep working on it, has potential!
I played your game, a bit hard to play but seems really interesting, great job!
The art looks very cool, has a lot of potential as a game, it would be great if you continue working on this game 🔥
The art looks very cool, has a lot of potential as a game, it would be great if you continue working on this game 🔥
I added the side bar as a memory UI meaning it's the player's memory. PS try dragging "door" from side bar on the right with with right mouse click and drag it on the door to your spawn location( the cursor should be on top of the door). Also I checked the game and the WASD isn't working even though I added the code for it so Arrow keys are the way to go!
It's sizing of the game elements like the side board basically make it unplayable and that makes me sad because it looked like it could be a lot of fun. Hope you can get that fixed in the future
WASD worked great same for arrows, the base exploration was great, but I couldnt see much of the merge interface at all and that bade combining anything diffucult once I figured that part out. I like the idea I like what it "could" be. I hope you fix it and continue this project when the jam is over.


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