Pretty fun physics gimmick, but the pacing feels a bit sluggish. Between waiting for the water to drip and just kinda, waiting for the stem to pull behind me, it felt less like a puzzle game and more like sort of an incremental game with puzzle elements.
Overall, It was pretty enjoyable tho, the music and sounds are nice, and it wasn't quite annoying to play, just a little slow. Thanks for making!
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Make A Flower Grow Taller's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #25 | 4.045 | 4.045 |
| Fun | #46 | 3.409 | 3.409 |
| Gameplay | #51 | 3.455 | 3.455 |
| Music | #53 | 3.409 | 3.409 |
| Overall | #53 | 3.518 | 3.518 |
| Art | #103 | 3.273 | 3.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
KAPLAY
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Comments
It's an interesting idea, but it needs more implementation.
The same expectation of dripping water — it just feels like a chore when you sit and wait for it to finally end.
It seems to me that the problem is precisely that the player does not have any penalty for sitting and collecting water for too long (although this is what the game intended). It would be possible to make a simple water saturation system that would kill the player, but then you would have to redo all the levels to meet the new rules.
And I kept waiting for the physicality of the flower to finally play a role, for example, that I would need to entangle some lever and pull it down to blow up the door (because all doors in this game explode).
very cute idea and good colour choices. something was up with the web build where the transitions were offset and i could see ‘outside’ the stage, but it didn’t prevent playing
Cool concept! Moving a flower with the mouse is fun. Also, the visuals were simple and clean. Waiting for the water to fall and for the plant to grow took a while and killed a lot of the pace of the game, although the idea is still fun. Also, I felt the level design was a bit plain and didn't offer much challenge, though I feel like this can be improved with a little iteration. Good job!
Awesome idea!
Movement is a bit funky, but in a good way :D
I bet you could go much further with this concept, how about a level where pressing buttons moves the pot around?
Absolutely keep up the good work!
I like the movement of the flower and how it ‘pops’ when it grows. Watering the flower is a cool concept that fits the theme well. I think it would be interesting if there were a level that required you to grow it to a certain size.
Cool game! The mechanic of controlling the flower is really fun, and I also really liked the animation the plant does when you beat a level lol, it’s super entertaining.
I liked this. Controlling the flower felt great, although I felt like a lot of the game was just waiting for the flower to grow bigger.
music is great and the level complete part where the plant falls is always fun to see.




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