what kind of response ? can you explain a bit so that it's a bit easy for me to remedy it.....also I didn't get enough time to add the interactables to the dungeon like shrines, collectibles, mobs etc.
Over "Forge" shield with "Text" change only for example to "stonestonestone". (But i see from mobile that you have not only the 3 things on Laptop had the scrolling on "things" not functioniert)
so it's not functioning on mobile -> is that what you're saying? That's because I've not made it android friendly yet.... but will release a mobile friendly offline version, as well as PC so people can enjoy properly.....
Loved the concept and the art style. Wasnt able to play it much as the UI wasnt response with my selections. Would want to try it again once the prototype is fully done
Nice idea for this game, would like to play it once finished, but it could be also an improvement to reduce the size of the elements to not being looking a lot for what to combine.
🤔 there are 20 starter words so you mean they should be all visible on the screen ? Though I put them on a list though to allow easy usability. But please clarify what you mean in detail by reduce the size? Though the plan was to make the memory UI big thing on the right side collapsible to allow more clean gameplay but didn't get enough time!
Game looks interesting! But the UI's current scaling makes it hard to play. I'd like to try it again once it's fixed though, as the concept and art look pretty cool
I liked the character moving around the dungeon but it wasn't clear what the guy on the left is supposed to do. It would be better if you reduced the size of it and the UI as well. It looks interesting with the puns.
The guy on the left is the dungeon master "Bramdur" who put the player in the dungeon so every word fusion will be judged by him, the goal of the player is to survive the dungeon by keeping Bramdur "NOT BORED" if the player keeps making bad puns he'll spawn some strong mobs or hard to progress levels, as long as you keep him entertained he'll let live a little longer.....this is a game where the levels are procedurally generated, random mobs, bosses, 50+ words to fuse so the resulting number of words will be high, also a lot of things in the game are to make the player laugh IRL.
Also can you explain exactly what you mean by if you reduced the size of the UI ? like what would be good, please tell me. Also the guy on the right is supposed to be big in size so that you can see his expressions clearly.
You can check if you launch the game! The right part of the game screen is cut off a bit. An example is that at the beginning you start with three words and you combine them right? Well when combining them you can't see the third word on the right since the screen cuts off.
Actually you start with 20 words if you drag the list items you can find new words, and I'm there with you on the third word not visible, I'm annoyed myself.
Same issue as the people here on full screen - could move but couldn't find anything to interact with and crafting was barely visible. I do like the idea of a pun fight though!
Sorry I honestly didn't have much time to add the mobs so it honestly feels a little empty as a dungeon....but to get a feel how it could be you can try dragging the word "DOOR" onto the door to the right (make sure the cursor is on top of the door when you do so).
Thanks for rating the game and your comment, I'm really grateful for it!
Same issue as the people here on full screen - could move but couldn't find anything to interact with and crafting was barely visible. I do like the idea of a pun fight though!
Oh! I didn't add the "how to play" section due to time crunch but this game is focused on the players to make them laugh IRL so I want to make this go toward that direction in it's final version....Thanks for playing it though!
I added the side bar as a memory UI meaning it's the player's memory. PS try dragging "door" from side bar on the right with with right mouse click and drag it on the door to your spawn location( the cursor should be on top of the door). Also I checked the game and the WASD isn't working even though I added the code for it so Arrow keys are the way to go!
It's sizing of the game elements like the side board basically make it unplayable and that makes me sad because it looked like it could be a lot of fun. Hope you can get that fixed in the future
I will, thanks for your honest reply! what did you actually do ? WASD or arrow keys to move drag words to interact with things in the world and fuse words and also drag them to use them(the forging is working but the due to time crunch couldn't add the dragging part)
WASD worked great same for arrows, the base exploration was great, but I couldnt see much of the merge interface at all and that bade combining anything diffucult once I figured that part out. I like the idea I like what it "could" be. I hope you fix it and continue this project when the jam is over.
Comments
Neat concept, will check back for updates for sure! Good luck!
Thanks a lot man!
I checked out your game too it's pretty fun !
Great concept, but needs more work. Would love to see updates on it
I'll add more updates but the first finished version will be offline so that more people can play it.
Good concept, nice style, didn't response to crafting, only the elements as text was to see
what kind of response ? can you explain a bit so that it's a bit easy for me to remedy it.....also I didn't get enough time to add the interactables to the dungeon like shrines, collectibles, mobs etc.
Over "Forge" shield with "Text" change only for example to "stonestonestone". (But i see from mobile that you have not only the 3 things on Laptop had the scrolling on "things" not functioniert)
so it's not functioning on mobile -> is that what you're saying? That's because I've not made it android friendly yet.... but will release a mobile friendly offline version, as well as PC so people can enjoy properly.....
Loved the concept and the art style. Wasnt able to play it much as the UI wasnt response with my selections. Would want to try it again once the prototype is fully done
Thanks a lot for rating it!
I like the concept a whole lot but wasn't able to do anything other than merge words I think the UI doesn't scale to screen size very well.
Thanks, i didn't get a enough time to add mobs and a boss as planned for the jam so it's a little empty for a dungeon!
Nice idea for this game, would like to play it once finished, but it could be also an improvement to reduce the size of the elements to not being looking a lot for what to combine.
🤔 there are 20 starter words so you mean they should be all visible on the screen ? Though I put them on a list though to allow easy usability. But please clarify what you mean in detail by reduce the size? Though the plan was to make the memory UI big thing on the right side collapsible to allow more clean gameplay but didn't get enough time!
The design looks nice with the wooden menu, but unfortunately I can’t comment on the gameplay. Sorry. (Tested on phone)
Oh!....so you rated it right ?
I like the concept of using words as attacks! Awesome game, man!
Thanks for your time and rating the game and your comment, I'm really grateful for it
Game looks interesting! But the UI's current scaling makes it hard to play. I'd like to try it again once it's fixed though, as the concept and art look pretty cool
Nice Idea. Better Scaling of the UI would make it better. Anyways has some good potential
So can you give an approximation of exactly how big or small it should be, or are you referring to the "part of the UI isn't visible" ?
Thanks for rating the game and your comment, I'm really grateful for it!
I work in unity so, exporting at 960 * 540 would be ideal for the itch web page.
Ok thanks for the heads up!
I liked the character moving around the dungeon but it wasn't clear what the guy on the left is supposed to do. It would be better if you reduced the size of it and the UI as well. It looks interesting with the puns.
The guy on the left is the dungeon master "Bramdur" who put the player in the dungeon so every word fusion will be judged by him, the goal of the player is to survive the dungeon by keeping Bramdur "NOT BORED" if the player keeps making bad puns he'll spawn some strong mobs or hard to progress levels, as long as you keep him entertained he'll let live a little longer.....this is a game where the levels are procedurally generated, random mobs, bosses, 50+ words to fuse so the resulting number of words will be high, also a lot of things in the game are to make the player laugh IRL.
Also can you explain exactly what you mean by if you reduced the size of the UI ? like what would be good, please tell me. Also the guy on the right is supposed to be big in size so that you can see his expressions clearly.
You can check if you launch the game! The right part of the game screen is cut off a bit. An example is that at the beginning you start with three words and you combine them right? Well when combining them you can't see the third word on the right since the screen cuts off.
Actually you start with 20 words if you drag the list items you can find new words, and I'm there with you on the third word not visible, I'm annoyed myself.
It's okay! What matters is that you finished the game and were able to get a lot of feedback for next time!
Same issue as the people here on full screen - could move but couldn't find anything to interact with and crafting was barely visible. I do like the idea of a pun fight though!
Sorry I honestly didn't have much time to add the mobs so it honestly feels a little empty as a dungeon....but to get a feel how it could be you can try dragging the word "DOOR" onto the door to the right (make sure the cursor is on top of the door when you do so).
Thanks for rating the game and your comment, I'm really grateful for it!
Same issue as the people here on full screen - could move but couldn't find anything to interact with and crafting was barely visible. I do like the idea of a pun fight though!
Great vision, just need a little bit of work but I saw you said you couldn't finish it on time, keep working on it, has potential!
thanks a lot for your praising words and rating my game, I'm deeply grateful for that...
I played your game, a bit hard to play but seems really interesting, great job!
Thanks 😃, but why is it hard ?
I had some problems figuring out how to proceed in the start and when to forge, but its quite cool and I loved the art too.
Oh! I didn't add the "how to play" section due to time crunch but this game is focused on the players to make them laugh IRL so I want to make this go toward that direction in it's final version....Thanks for playing it though!
You did a great job in such a short time. I really enjoyed your game, cant wait to see its full version, good luck!
Thanks a lot for your encouraging words, I'll make make sure to finish making the full version of the game!
The art looks very cool, has a lot of potential as a game, it would be great if you continue working on this game 🔥
The art looks very cool, has a lot of potential as a game, it would be great if you continue working on this game 🔥
Thanks a lot man!
I added the side bar as a memory UI meaning it's the player's memory. PS try dragging "door" from side bar on the right with with right mouse click and drag it on the door to your spawn location( the cursor should be on top of the door). Also I checked the game and the WASD isn't working even though I added the code for it so Arrow keys are the way to go!
As the other commentator I cant fully see the game, makes it hard do play. Looks interesting tho.
It's sizing of the game elements like the side board basically make it unplayable and that makes me sad because it looked like it could be a lot of fun. Hope you can get that fixed in the future
I will, thanks for your honest reply! what did you actually do ? WASD or arrow keys to move drag words to interact with things in the world and fuse words and also drag them to use them(the forging is working but the due to time crunch couldn't add the dragging part)
WASD worked great same for arrows, the base exploration was great, but I couldnt see much of the merge interface at all and that bade combining anything diffucult once I figured that part out. I like the idea I like what it "could" be. I hope you fix it and continue this project when the jam is over.
Yeah that's a resolution issue and Thanks a lot your comment made my day!