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A jam submission

Hide in Plain FrightView game page

Evade ghost hunters and their "ghost perception" tech!
Submitted by ThanatosDev — 2 hours, 31 minutes before the deadline
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Hide in Plain Fright's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14.0004.000
Gameplay/Design#14.4004.400
Overall#43.4003.400
Originality#63.0003.000
Theme#72.2002.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your entry fit the theme?
You play as a ghost which can only be PERCEIVED through the ghost hunters' tech that you must avoid.

What would you like feedback on?
Anything except the pixel art. I knew I wouldn't have time to make much better art for a 48 hour jam, so I just made what I think is good enough.

What assets did you use (if any)?
Stone Wall Tiles - Patrik Arts
Music - GWriterStudio
SFX - Pixabay & KSHMR

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Comments

Submitted

The levels are well polished and provide a fun challenge.

I would like to see a music slider and maybe you could experiment with outlines for moving redzones. The game felt fair and balanced without those indicators. Therefore, I would just experiment with it and see how it feels.

Very good submission in just 48h. 

Submitted(+1)

The game is really polished and I didn't encounter real bugs except a few cluncy collisions here and there and horizontal movement being not normalized (faster). 

Overall a really neat game with the difficulty ramping up quite a bit after the first level. I like the choice of music, it fits really well. 

As suggestions for improvement I would consider adding an option to scale the music volume since it was a bit too loud, maybe lock the later levels until the previous one is finished. And to differentiate the levels without much additional work you could make the carpet  a different color.

Great work :)

One of the best games for now. It's a good arcade game. I was disappointed when I found the FNaF room; you could add a sound, like Freddy's laugh or the sound of the memes of Freddy singing. I didn't find any bugs; maybe the hitbox is a little big. Every level is already unlocked; it would be good to unlock a level by finishing the previous one. Also, having a limited time with a countdown would make it a little more difficult and funnier. Everything else is really well done.

Developer

I wanted to add a sound to the easter egg, but I wanted to make sure I didn't break any jam rules since that audio is from another game, I wouldn't have rights to use it. When it comes to level unlocking, I agree. Having to beat the previous levels to unlock the next ones would definitely be better. Though I'm not sure about having a limited time because people with different skill levels might have issues with that, it would be hard to balance. The point of the timer is more so for adding replayability by promoting doing the levels in a faster time. Thanks for the feedback!

Submitted

It's a very good game that, if continued, could have a lot more depth and also be great for speedrunning. The only negative point is that the score is not shown after finishing a level, which makes it harder to improve on it.

Developer

yea i could probably add it to the popup, but you can still see your time at the top right after you complete a level

Submitted

Quite fun!

Those moving lasers are killing me -_- (literally). The game seems basic, but it's quite polished for it's scope. UI sounds, animations, death animation, music, all good. You took time to make those details so the game feels right. I did not find any bugs or issues, everything is just right. It means the scope of the game was on point, for the given time.