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Echo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #1 | 4.400 | 4.400 |
| Theme | #1 | 4.400 | 4.400 |
| Overall | #2 | 3.550 | 3.550 |
| Gameplay/Design | #4 | 2.600 | 2.600 |
| Enjoyment | #5 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
The player is blind and can only see when he claps his hands. The problem is that to see, you have to hear. Your vision is conditioned by your hearing.
What would you like feedback on?
All
What assets did you use (if any)?
I made them myself
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Comments
You perfectly hit the theme and the game idea seems promising!
I struggled navigating the map and the light mechanic felt inconsistent, because sometimes it barely lit up the area, whilst on other times I could see multiple paths. The first runs felt very tedious, but later runs showed the true potential. I was able to improve my times with better routes and take knowledge from previous rounds to bait the chaser.
Your submission is very creative and I would like to see a more polished version and some levels to pick from. You did a good job with the short timeframe :)
Really nice game idea. The exits could be a bit more distinct, I sometimes had a hard time seeing them when not standing directly in front of it. Could be a skillissue tho. You could also add a sound effect for when evil pendejo is close to you to give the player even more anxiety.
Good idea, being a blind pendejo and having to clap to see is a good mechanic. When the evil Pendejo is close and you're in a dead end, it can be a little tricky to find a way out, but that's why the game is good. Maybe you could launch the level just after the tutorial instead of going back to the main menu. The sound from the evil Pendejo looks like the meme "Sweaty Speedrunner Meme Webcam." I don't know if it's on purpose, but it's funny. For a graphic update, instead of using light to see, maybe using sound and having some waves bouncing on the walls could be better and more accurate.
Very good game. After the tutorial, it would have been better if it sent us directly into the level. The level itself is good, but the corridors are a little too narrow to pass next to the enemy. For the menu, there is no feedback on the buttons, unlike the other buttons.
Haha, I can't believe we had the same idea.
Quite cool