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Depth Deception's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #4 | 3.703 | 4.000 |
| Enjoyment | #8 | 1.234 | 1.333 |
| Originality | #8 | 1.852 | 2.000 |
| Gameplay/Design | #8 | 1.543 | 1.667 |
| Overall | #8 | 2.083 | 2.250 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
I use forced perception to rescale objects (used to solve puzzles)
What would you like feedback on?
More level ideas, puzzle ideas. The cool ones I thought of are quite time consuming
What assets did you use (if any)?
I followed an asset code to make my own version of the forced perspective, but the core idea and some UI came from the original asset, as well as controls. The models are synty prototype models
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Comments
The idea is from Superliminal, so it is not original. There is a bug with the door; instead of growing, the door becomes so small that it disappears. The game is unplayable because of that. This game is like the name, a deception.
Strange, I'll look into it. Idk why that's happening, but I'll see. The idea is originally from super liminal yes, but I liked it so I tried to implement :)
Bad game (prototype), 0% original idea because the first ones to have the idea were for the game Superliminal. Too many bugs to the point that I couldn't finish the first level.
I mean I got inspiration from Superlimnal, every idea is derivative of others. Not sure what's happening with the shrinking doors though, it's a shame the first level seems to be unplayable for some but I'll look into it. Thank you for trying though.
Very cool idea! It's hard to get it right without the item getting tiny, but I know it's difficult. Well done for a first jam game. High rating for theme and originality :)