Very nice! Well thought out puzzles :) good job!
Play Bloom
Pollinator Pathways's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #2 | 4.174 | 4.174 |
| Gameplay | #3 | 4.304 | 4.304 |
| Theme | #3 | 4.565 | 4.565 |
| Overall | #5 | 4.078 | 4.078 |
| Music | #27 | 3.652 | 3.652 |
| Art | #64 | 3.696 | 3.696 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
KAPLAY
Was not made with KAPLAY
Comments
This is a super game, only a genius could make something like this. 25/25, very well done! Mine is similar, but without all the good stuff haha
A fun puzzle game with a nice use of the theme. I loved the level transitions, although sometimes they went on for a bit too long. Also for some level you seem to have more flowers than you actually need, which seems weird. Lastly, when you put a flower back into your inventory, it bugs out a bit. Also in level 9, I didn't despite having the correct solution. All and all, a great game
Wow this is a really cool game. Addictive with a surprising level of depth here. I think this game should work on a mobile phone so I will trying and playing it a bit more!
Excellent fun and accessible puzzler! The music was excellently done, the mechanics were intuitive and just complex enough to make some of the last few stages a decent challenge to figure out! I love the stage transition, and the little conveyance touches like the "clickable" flowers looking different, moving, etc. The only issue I had was a strange bug I encountered in one of the stages where the bee would simply fly straight over one of the flowers without activating it, but resetting a couple times fixed this.
What a simple, yet amazing and cozy game. I've played through all the levels and although in the end I still didn't fully understand what each tile does, I managed to complete each level relatively easily while it still being satisfying. If I had to complain about anything, it's the fact that the elements were still clickable during transitions, but overall its a great game!
What a nice, cozy puzzle game! This was a great submission fitting with the theme, and it has easy to understand mechanics while providing a nice gameplay loop. I do think the audio and visuals could use a bit of an overhaul, as it felt a bit cluttered to me at times, but other than that, great job :)
Great puzzle, really well executed with good variety and difficulty, my garden turned out epic. The gameplay is very well done, I didn’t have any issues with it. For feedback, personally I didn’t like the transition, the amount of flowers growing on screen felt a bit over the top. The music is nice but could use a bit more polish, the keys as sounds worked well, and for some reason I played the whole game thinking there was no sound. I only noticed because of the comments, when I opened it in Chrome the audio worked, but in Opera it didn’t, no idea why. Great game, good job!
Really great game. Nice visual, nice audio progression XD
and the puzzle game is really nice XD I beat all levels and really enjoy every puzzle XD
a bit hard to understand each flower directions at first but got used to it after a while
I think this also a great usage of the theme XD
This is an amazing little puzzle game, I loved the transition to each level after completion of a previous level!
Had a great time! Difficulty felt fair, the fades between stages were super nice, and the gameplay is simple but challenging to master
Pretty fun! Great tutorial, and I love the flowery transition when you beat a level
Very interesting, i'm not really into puzzle games but this was fun and very intuitive.
I loved the game, the puzzles were very well done and satisfying. Sometimes the execution of the pollinators was a bit fast to catch what was happening or what went wrong, so a little more visual feedback or sounds could help a lot. Also still not entirely clear on the rules for the cobwebs...
I loved the game, the puzzles were very well done and satisfying. Sometimes the execution of the pollinators was a bit fast to catch what was happening or what went wrong, so a little more visual feedback or sounds could help a lot. Also still not entirely clear on the rules for the cobwebs...
I had fun building out my epic garden! I think the concept and execution is super solid here, but I do wish it was faster to iterate on my attempts—having to clear the board/hit the reset button after each failed attempt felt like it slowed down the experience unnecessarily.




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