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EMD: Explosive Mine Disposal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Authenticity (or, Creativity in use of resolution) | #99 | 3.024 | 4.000 |
| Audio | #102 | 1.228 | 1.625 |
| Gameplay | #106 | 1.701 | 2.250 |
| Overall | #106 | 1.866 | 2.469 |
| Graphics | #113 | 1.512 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
none (but I could link it to all* of them if I wanted to)
Team
Solo
Jam
Maybe less themes, since they're optional anyway it's not a big deal if you don't like them but fewer would make fining an idea to go with easier
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Comments
I like the idea, but it seems unfinished. The button which "does nothing" kinda shows that as well. If you work on it a bit more (and add sounds?) this could be pretty cool. Right now unfortunately it is still lacking.
Looking at it as a prototype, I like it.
The idea is very interesting, really, but the implementation is a bit weak in my humble opinion)
There are some very inconvenient places in UI. For example, if you don't click on the starting point, it won't be added to the route, and later you won't be able to build a path. At the same time, it seems there is no way to cancel the point (or I didn't figure out how). And I really didn't understand how to use items, sorry, I tried :(
In any case, a great idea, good luck with your new games!
The first tile is already a path, you shouldn't have to click it, not sure what's happening there.
You can remove path tiles by toggling the path mode (bottom left button).
I thoughr the items were pretty intuitive but I guess not:
defuse/detect - click the button > click the tile you want to use it on
fix - click the button > select the tank you want to fix (tank must have hit a mine already)
reroll - click the button (didn't get round to adding a confimation prompt)
Thanks for playing.