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Dokibird and the Quest for Money's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| References / Humor | #12 | 4.046 | 4.706 |
| Ambience | #18 | 4.147 | 4.824 |
| Overall | #32 | 3.651 | 4.247 |
| Creativity | #42 | 3.843 | 4.471 |
| Gameplay | #50 | 3.439 | 4.000 |
| Theme | #109 | 2.781 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
We tried to keep it straightforward conceptually. We made a point and click adventure game where you go around and collect items around town to continue the narrative in a chain of events. By interacting the NPCs and solving puzzles, your choices in the game will influence the narrative and can lead to up to 1 of 3 different endings.
It's a very simple interpretation of the theme, but we hope that you enjoy our game nonetheless.
(link to the walkthrough so it doesn't get buried in the comments)
/t/5229018/official-walkthrough-wip#post-13852134
Showcase / Streaming Opt-In
I give consent.
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Comments
So many fun VTuber interactions in this! I love the artwork for each one!
And it's great that you put out a walkthrough for this game. It's really helpful if we get stuck, so it allows us to see the rest of the game. Thank you for that!
That was... an experience alright. I loved the music, art and writing, but that ending sure surprised me. (And poor Mint...)
*Chef's Kiss*
I've played it and I enjoyed. Unfortunately, there was a bug and some ilustrations were just white rectangles. I hope you'll manage to fix it
Thats crazy. Can you tell me what operating system you are using? We didnt come across this bug during development lol.
Iām sorry to hear this, weāll do our best to help. A couple of follow up questions if you donāt mind:
Iāll be able to look further into this with this info. Weāre using C# godot, and itās known for having lots of video rendering issues, so knowing your hardware details will greatly help.
That's what I was talking about. Some sprites change to rectangles during a dialogue. In this one, Doki is white and Dooby is grey. But sometimes they work just right, Also item which is a gas mask is also a white rectangle.
Oh wow, yeah Iām sorry youāre going through this. Thatās by far one of the wildest things Iāve seen in all my years coding.
I have a hunch that there are too many graphics being loaded at once and overloading whatever GPU you have. Is this like a work / casual PC? They usually donāt come with a dedicated graphics card and are integrated into the CPU, so I could see some loading issues coming from that. For now I can try reducing the texture sizes to see if that helps you. Sorry about this!
It's a work laptop, so yeah, you're probably right. Some of the jam games that I've been trying to play were just slideshows. Thanks for trying to fix it, I appreciate it
No worries, itās a great learning opportunity for me since this is my first jam. Iāve released a version of the game that reduces the VRAM consumption by 67%, you can find it in the downloads with the low_ prefix on the download name.
This should help load more of the textures so they arenāt gray/white rectangles, but itās unlikely to completely fix the issue. If it does improve, that just means weāre on the right track and I should continue reducing the VRAM consumption. Iām sure there are others like you encountering the same issue, so Iām glad you spoke up.
Now it works just fine! Good job on fixing that
holy crap that worked?? i mean, awesome! iām glad we diagnosed that, thanks for sticking with it. if you run into problems with other games like you said, it could be their VRAM utilization might be really high. if theyāre using godot, they can change the import mode of an image to āVRAM Compressedā to reduce the workload on the GPU for a quick way to shrink it down
you can monitor the usage in Debugger -> Video RAM as well
hope this can help you check out more games!
Thanks for playing everyone! Iāve started putting together a walkthrough to help those who are stuck or may have encountered a bug. Itās still a work-in-progress, but I will be adding to it as I have time throughout the day.
Update: the walkthrough should now be finished (as far as I can tell) /t/5229018/official-walkthrough-wip#post-13852134
i would have liked a skip function but for a game this short it dosent matter to much. loved the humor and puzzles where fun
I really love the atmosphere and art of the game. It felt like a super polished point and click experience!
I had two moments where I felt like I could not progress at all and I didn't know where to go next:
1. After I gave Chibidoki the ring and got the long dynamite stick, I didn't know where to go next because I didn't have the code completed (I only had #1 and #8). After not knowing where to go, I reset the game and gave the ring to Nimi instead. It was only after this where Chibidoki got sent to jail. In the previous playthrough where I gave Chibidoki the ring, she never went to jail and I couldn't progress
2. I have the finger pointer and the complete code, but I don't really know where to go next. It seems intuitive that the finger pointer would perform the same as the long dynamite, but the game is not giving me the option to use the finger pointer in the bank.
Other than these two issues, I absolutely loved what the game had to offer! If you know what I should do next, please let me know because I really want to finish the game!
Weāre really happy you enjoyed it! Iāll see if I can confirm if your path has any problems and in the meantime hereās the solution:
Solution
Are you able to hover over the numbers above the vault inside the bank? If so, the finger pointer / long dynamite can be used on it to reach the numbers and input the code to the bank vault.
You can do this as early as you get the pointer / long dynamite, letting you beat the game very early, so let us know if the numbers arenāt clickable (thatās definitely a bug lol)
Weāll also see if we can put up a walkthrough because tbh, we actually had to do some things behind the scenes to prevent a couple soft-locks, so some events donāt trigger as naturally as other events.
Great execution, made me play it till the end. I like how the intro is a fully animated with sound, same with getting the floaty. There is tons of details scattered around, like making chibi-doki speak in lower case and the funny options I get to pick. The dialogue system is responsive, writing and characters are charming. The only criticism I have is that there isn't really an objective at the start, so you're just mindlessly clicking around until things starts happening. Still, good job on this game!