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A jam submission

FantasyCraftView game page

Craft magical items, battle fierce monsters, and rise to the top floors
Submitted by BAM_dev (@BAM_dev69) — 2 hours, 24 minutes before the deadline
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FantasyCraft's itch.io page

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Comments

Submitted(+1)

Very well polished, enjoyable game. The only feedback I have is a shortcut to clear out the materials in the merge slots, being able to quick populate the merge slots with like a double click of the material, and some battle speed modifiers (pause, normal, fast). I could easily see myself playing this on mobile.

Developer

Thanks for the good feedback. Those are some good points and will definitely consider them for the next update.

Submitted

Very fun concept and background score. loved it

Submitted

Pixelart rules, nice game. Pause to merge, will be nice

Submitted

Its interesting i really like the art and the ui thats for sure. but for the gameplay i fell like i dont know what i am doing and not everything can combine it make you feel stuck.

Submitted

Interesting game, I think it has potential and I like it the pixel art!

Submitted

Really cool systems and graphics, I liked it!

Submitted

Great graphics! Excellent job!

Submitted(+1)

Great game, love the visuals + overall experience.

Please rate my game if it doesn't bother you 🥺!

Submitted

Cool system. I think with some more work this can turn out real fun.

Submitted

Has potential, needs work though. The spear seems to get stuck in the created box then everything creates a spear after that atleast for me.

Submitted (1 edit) (+1)

I think, this has a lot of potential! Sadly, when i play, the image of what is crafted gets slightly bigger every time unless it completely covers whole interface!

Edit: until, not unless

Developer

Thanks for playing. I think you are talking about the image in the crafting section. Yes the image occupies the entire slot just displaying what you have crafted. Unless i am misunderstanding what you meant though. 

This is how its supposed to look. 

Submitted

I think when the combination fails it goes slightly bigger doesn't go back

Developer(+1)

Ah, thanks for pointing this out! Looks like when a combo fails, the placeholder icon grows just a little each time — and after 15-20 fails it becomes a giant boss sprite  or can consider this as feature for now😂. Doesn’t break the game, but I’ll patch it in the post-jam update. Appreciate you catching this!