It kinda hurt my eyes against the very light room I'm in, but really cool concept overall. The controls were well done, since I figured out how to shoot sigils very quickly. Cool game!
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Dwarven SteamJunk 2's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #42 | 3.353 | 3.353 |
| Graphics | #72 | 2.941 | 2.941 |
| Overall | #72 | 3.044 | 3.044 |
| Gameplay | #82 | 2.471 | 2.471 |
| Authenticity (or, Creativity in use of resolution) | #89 | 3.412 | 3.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Undo - you are undoing someones constructions
Left behind - these constructions were left behind by their creators
Team
Alone
Comments
Not bad. A lot of interesting mechanics. I didn't really mind the low light aspect. Getting lost in the dark isn't a bug, but a feature. Great job!
Really impressive seeing a first person 3D made in such a tiny resolution! There’s a lot to like here, but I found it very tough to make out details; the environment is very noisy and it was difficult to tell what I was looking at, at a glance. That said, I love the atmosphere. The soundtrack is spot on!
Overall the idea of a spelunking in the old ruins game would probably hook me, and although the resolution feat in a 3D game is neat, I feel like this is kinda pushing the edge to much on the wrong side. For ex the trap after the platforming section into the 4 way room is basically unseable, and to this day I don’t know what and where to aim exactly with the shovel, the only way to know that it is gone is to spam attack and listen for the audio queue. The game idea itself is neat, I just feel like pushing it down to 64x64 is to much.
Casting sigils probably shouldn’t take multiple second, because it feels like waiting around for no reason at all. hard to say anything about the graphics here, I guess they conveyed the mood perfectly with the lighting, but probably that is all I can say.
Honestly, I’d abandon the 64x64 resolution and work on the game normally because I can see the potential there.
There is some very good stuff here, I just feel like it isn't suited to the low resolution. Even aside from some lighting issues it is very hard to see things, and just identifying doors/landmarks is difficult with everything so blurry. Very good soundtrack though, and great ambience.
The game itself was fun and the SFX and music were top notch. Good job!
The idea of making a first person 3D low res game is cool!
I really wanted to like it, but I kept falling through the floor or walls.. I couldn't tell what was what or why I kept falling to my death but I watched the level as I fell, ruining the immersion of being in a cave. Wasn't sure what to do then finally figured out I could break the first barrier only to continued falling off the level. I did eventually find a switch that seemed to control platforms but fell again. I got frustrated and gave up. I wish more time was spent on the first few minutes of gameplay so I could have gotten the hang of it, but it was too hard to see what was going on. Nothing made much sense to me unfortunately. Would give it another go if it was easier to play.
Cant wait to see a more polished version! Definitely stick with it!
You're very welcome! I did use a light sigil but it didn't seem to help much. maybe a torch that the player held, or a headlamp would have been more useful then placing sigils? Just a thought. I don't ever mean to be overly critical, but I do want to give honest feedback that can help you to improve. So please don't take it personally or too hard. Games are always tough to make and the fact that you got it to this point speaks in volumes! I really would love to see it more polished, because its a cool idea!
I unfortunately found the game hard to play. As you already mention in the description, it is very dark up to the point of losing orientation. Sigils can be buggy and seem to be persistent after death. Sometimes the shiny orb from the beginning does not actually emit light, so you're stranded in the dark. I pretty much kept falling to my death at some point rather soon, which I suppose is part of the game and not me dropping out of the map.
I also at one point had to reload the page because the game wouldn't accept movement input anymore, although mouse input was still working.
I think this game would work better in a higher resolution (and proper light maps), but I have to admit I gave up eventually. Maybe release a fixed, high-res version outside of the jam?








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