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A jam submission

The Adventures of Dokibird: The Phantom Menace Chapter 2View game page

Submitted by SleepyPlayer16, LanaRoseVA (@LanaRoseVA) — 1 hour, 28 minutes before the deadline
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The Adventures of Dokibird: The Phantom Menace Chapter 2's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#54.4324.432
Overall#84.0974.097
Creativity#114.2974.297
Gameplay#153.9463.946
Ambience#194.1084.108
References / Humor#313.7033.703

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
The theme is mainly applied in the game's mechanics, the game uses a bomb mechanic, you can create a chain reaction of explosions with the bombs which then you can use to either kill enemies, or solve puzzles.

Showcase / Streaming Opt-In

Yes!

I give consent.

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Comments

Submitted

This was a very ambitious project. The art, music, and voice acting are all really good. The opening cutscene and title screen especially look really nice. I did have a minor problem where there were a few times where the directional mouse inputs combined with the camera caused me issues in the browser. On a couple occasions, Doki was positioned towards the top of the screen while I needed to dash upwards, but I ended up accidentally clicking outside of the game window. I think a full screen button for browser could have helped (although I definitely could have fixed the issue myself by just downloading the game). I think this is the only game that I've played in this jam that has voice acting at all, which is a nice touch.

Submitted(+1)

Actually just incredible all around, legit

Submitted(+1)

Very on point for the theme, it's a very creative way to make bomb chains! The art and music for this are really well made too.

Submitted(+1)

Amazing game! the intro animation was fantastic and the gameplay is on point! the story is funny! really well done!

(+1)

Definitely one of the best games I've played in the jam! The whole thing was incredible, from the gameplay mechanics, to the boss fight, music, sound effects, art, and especially the writing.  I loved this one. 

Submitted(+1)

fantastic job! the use of the bomb mechanic was really creative and I loved all of the different applications, it was a little tough getting use to chaining the bombs to attack but very satisfying once you got it. imo the jump in the middle of the game is WAY harder than the boss I was there for like 20 minutes XD

Submitted (2 edits) (+1)

this is GENUINELY my favourite game of THIS ENTIRE JAM (from what ive seen so far anyway). I really wanna see the credits again but uh i have to beat evil doki and DAMN is that boss fight not only GOOD, but HARD. Its so simple but just ah it audeh. I ran out of words. evil dooby is such a funny idea + the box. The intro sequence is really well put together apart from like, you cant really skip through it cus music etc. The art in this game is phenomenal and goes together so well. The length was okay but its better to be polish than add an extra level in my opinion. Also the VA work in the cutscene was definitely unexpected and something thats gonna stick out from the rest of the games. The only thing i have a big gripe about is WHY IS R RESET. my fatass fingers accidentally pressed them like twice and it have me anxiety the whole way through. Luckily i pulled through anyways. 

Just gotta say AGAIN that boss fight, i had the feeling of wanting to sort of give up, the same playing kind of feeling id get from AN ACTUAL GAME. Its not too difficult, or impossible, and absolutely learnable the more you play (especially dooby). Though i do have to say, that the bat should be like using health instead of insta killing you cus man its so hard getting the shot right sometimes. Also the triple tomato was annoying at first, but since i kept dying to lazers and the bat, i actually got used to it (by using an N pattern) and it was sorta sad that id never see it again. I just don't know how else to explain the quality of this game man. It just feels right at home, like in my steam library or something. Even the oh god idk what to put here comedy wasn't too overused so it didn't become "cringy".  

One thing id like would probably be gif/image boards that show you abit more of the chaining mechanic cus at first i didnt get it so i spammed e alot (mind you e is RIGHT NEXT TO R MAN). pause menu would be sick too i guess? Oh yeah the into music is a banger straight up. I think that the vibes were just so good that i knew i HAD to finish it, which is why i didn't give up at all and kept tring.

tldr : reset on r is SCARY man like make it k or somethinf for keset i dunno

also if ur reading this can you give me the credits cus i wanna see who did what

Developer

Thank u for the long review! Glad you liked the game, as for the R being reset, that's actually not supposed to be there, I forgot to disable it for release because I was rushing to get the game out since I was running out of time and completely forgot to remove it, I might update the game later to remove the reset button

Developer

Also, the credits in the ending being too long is mostly a joke lol, almost everything in the game is made by me (music, art, programming etc) except the voice acting, LanaRoseVA voiced evil Doki, they also gave me some ideas for the game's intro cutscene (evil Doki was one of them), Dooby boss fight was their idea as well

Submitted

10/10. When's part 1? 

Only thing is that the fact that the aiming is tied to the pointer often means that doki will face a completely different direction after a dash, which makes controls awkward.

Submitted

If there was anything to criticize, which honestly pretty hard. 2 things, there wasn't enough, and maybe the chain reaction was little clunky to do, but ig that's the learning curve. I want more puzzles that makes me get even better at this game. Great work!

Submitted(+1)

It's a really well executed game! The bomb chain mechanics are really well done and the art and soundtrack set the stage for some great vibes. An amazing job overall, well done!

Submitted(+1)

Loved how the bomb chain reaction mechanic was used for fighting, moving, and puzzling. The controls felt really good and the boss fight at the end was entertaining. I died a couple times trying to hit that last 3 lol. The art style and the music are both super good, you can tell there's a lot of deltarune and undertale inspiration.

Submitted(+1)

Very good use of the theme, the controls feel super polished and satisfying. The intro is almost better than the game XD