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Submarine Raider's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun/Gameplay | #33 | 2.772 | 3.143 |
| Originality | #36 | 3.276 | 3.714 |
| Overall | #36 | 2.999 | 3.400 |
| Art/Graphics | #37 | 3.024 | 3.429 |
| Audio | #37 | 2.646 | 3.000 |
| Theme | #41 | 3.276 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
I created everything except the textures, which are from https://polyhaven.com/
Did your team create most of/all the audio yourselves?
Sound effects were made by me using https://www.drpetter.se/project_sfxr.html and music is https://opengameart.org/content/nautilus
How did you incorporate the theme "PATCH IT UP"?
You can fix the holes you make in submarines to give yourself more time inside of them.
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Comments
What a creative approach to the theme. You made a really cool underwater experience! I had fun blasting into the subs and picking up new weapons. I played about 4 or 5 rounds, first to figure things out and then to try to beat my score. Unique concept, extra points for originality!
Thanks so much for playing!
Was an interesting concept, having to be the one creating the holes others need to patch up. I couldn't figure out what the Q ability did though. I found a pretty decent tactic of just dashing through the walls and not shooting to work best for me, until I got stuck into a wall, and my speed got up to over 200, which shot me way up in the air lmao A fun couple minutes with an original take on the theme. Thanks for sharing your game!
Not sure about gameplay, something is happening with the rendering sadly
Aww that sucks, are u on an AMD GPU?
Yeah, gpu rx 5700xt, hope you figure what's wrong
Ah I did some googling and I think it’s a problem with AMD’s new drivers :(
Ideally I should’ve made a browser version as well and gone without some of the lovely rendering features, there’s always next time!
Cool concept for the theme and also in originality, a little on screen text would have helped a bit to get the mechanics, but the itch.io page has enough info. Fun idea and fun game.
Thanks for the feedback! I really should've done a tutorial but I never got around to it :)
Cool vibe overall and interesting concept. I liked the mechanic of patching up the holes, but I felt like it I would consistently run out of ammo long before the submarine had time to lose enough health. So maybe if the sub's lost health faster, and there was more ammo, that mechanic could have been more useful and added some tension to that part of the experience ( unless i am missing something, which i might be). Overall really cool project, love the retro, low poly aesthetic.
Thanks, I appreciate the feedback! The game really lacks progression so ammo and health does feel weird, I wanted there to be a lot more for the player to do in that regard. If I come back to the project I'll workshop it a lot more!
Nice game loop! I can see this as a pretty good prototype for a bigger game, if you would want to expand on it.
Thanks for the feedback! I did have a lot more ideas for the game so yeah maybe I'll come back to it :)
Looks incredible ! But when I start it there's something that glitches everywhere and I get "flashed" by black artifacts with different shapes every frame
Am I the only one ? I have a solid config, AMD GPU & CPU
Uh oh that's a pain, if I figure it out I'll update it after the jam. Thanks for giving it a go regardless!