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A jam submission

Tower VisionView game page

Puzzle Platformer Adventure
Submitted by Trijeuxaxel — 1 hour, 46 minutes before the deadline
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Tower Vision's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#62.4692.667
Gameplay/Design#61.8522.000
Originality#72.4692.667
Overall#72.1602.333
Theme#81.8522.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your entry fit the theme?
In this game you can see thing that go beyond human perception with the power owl vision and the power of the ghost wolf

What would you like feedback on?
Game design and Gameplay (difficulty)

What assets did you use (if any)?
1/3 bought by us and 2/3 free assets from itch

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Comments

It took me 4 minutes to beat the game. I had no difficulty at all, but I think the gradient of difficulty is pretty well done. You start with nothing, and the further you go and unlock the skills, the more difficult the platformer is. The game design is good for a Metroidvania; it could be pushed further, but for a game done in 48 hours, it's pretty well done. As a negative point, I suppose that the game was made with a controller, so, when you play with a keyboard, it's not really instinctive to know which key to press. We just have a brown rectangle and need to guess the right key. The owl's eye is "Ctrl" and "Alt" for the cat's power. Even when you get closer to a lever, the controller button "x" appears, so you need to guess it's the key "E" on the keyboard. Some powers are pretty obscure. I find the horse speed useless in a platformer like that one, and I can't figure out what the cat's camouflage(?) is for. I like the easter eggs, like the blue screen of death in the lever's room or your photos at the end.

Submitted

Finished :)  

Took me around 10 mins, the part with two spikey falling things was difficult. I never found out what the "ghost wolf" ability was for :v . You might have some issues with input, sometimes jump wouldn't work (eg. in the owl room), I thought it was intentional but it worked later on.

Developer(+1)

Thanks for your feedback, and sorry for the bugs. The wolf power was originally intended to solve a puzzle that ultimately didn't make it. It was only used for the final Easter egg, featuring a picture of all of us. But due to a level design issue, we had to add a longer jump, which rendered the wolf power useless.