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Dragoon's Jungle Adventure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #122 | 3.031 | 3.250 |
| Theme | #129 | 2.564 | 2.750 |
| References / Humor | #149 | 2.285 | 2.450 |
| Overall | #159 | 2.387 | 2.560 |
| Ambience | #163 | 2.191 | 2.350 |
| Gameplay | #181 | 1.865 | 2.000 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
You chain your actions together and the faster you can chain them the more powerful they are.
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Comments
Nice concept! Having different actions in a cycle to use at specific times is unique. Collectables and breakable objects on the map made for some good variety. The Dragoons are cute!
In terms of feedback:
For the attack, I wasn't too sure what the hit box was, so it was hard to use on aerial enemies. It was also hard to use as I had to time the jump and then get the attack right beside the enemy.
For the "D" action, I figured it was dash, but if you don't click a directional button, it does nothing. So I was initially confused.
For the chain actions, it seems that the verical velocity doesn't ever get reset, so it just constantly stack jump height and speed whenever a cycle finishes. I ended up just spamming the spacebar until the character jumps up so high and was able to clear levels that way.
Nice "game over" jumpscare.
The trick to win is to button mash like a lunatic and gain the ability to levitate over portions or even the entire level if you time it right!! XD
Loved this one! Was laughing my ass off by the end!
If you time dash and jump right, you get super jump. Fun to play around with