The design and fluidity of the game was pretty nice, the AI touches are neat to see. Not super sure what the end goal is other than just mass merging every combo you can think of, but without a reason or something to use the merged items on, feels a bit hollow.
Cool game i really like it there is some issue like time take to make elements will start to be boring after few mixes and you can craft the same item over and over and there is no way to delete it from the screen or move it around but the game is good and i like it and made with unity so its not just ask ai to make a web game so i really enjoy it and hop you for the best
Yes, the game was all designed with the player's relaxing experience in mind, as in the example of the jam I played: Think Infinite Craft. My goal, besides turning this game into a real RPG skill tree system, is to make people help each other discover all +100 spells. You can see the community's tips by clicking on the icons below. If you don't find what you're looking for, send a tip and the system will generate an exclusive tip for you. As voting time is running out, I uploaded a PDF with all the base combinations (in the game you can make the same element with more than one combination, totaling +5,000). Here's the PDF: https://drive.google.com/file/d/1rdyQPQXxybSKs4OWmT9VcJMzh1wgp2II/view?usp=shari...
Just played this. Its very aesthetically pleasing (sound effects + vfx / particles are done pretty well). Was motivated to combine and explore further. Gameplay wise, the execution is pretty good, but the payoff didnt land for me., Was hoping to see the skills / enchantments come into play (in my mind, the anticipation was building up that this will come into use somewhere in the game). Not sure if I missed something out. But overall this is quite good!
I really wanted to have implemented the magic system and visual effects within the game, but keeping in mind that I had a week to deliver a complete project, I focused on doing what would be realistic but well done, but my proposal is not just that, I have in mind to transform this into a magic system for a complete RPG, I already have a project in progress and this system was what was missing. Take a look at my GDD later and you will understand.
For those who are creating new elements and generating their narrative through elevenlabs, my game had a small cache problem (ignoring creations already discovered and generated by elevenlabs only in the browser), this has already been fixed in a new version (I can't update until the voting period ends) it doesn't affect anything in your gameplay however when trying to generate the voice of new elements and the voice doesn't come out, my credits in ElevenLabs ran out LOL
The amount of combinations possible is really impressive! I really would like to see this develop as a magic/spell creation system in the future, it's really satisfying to do and it looks great, I think that if an RPG implements this system it will be a HUGE selling point. Great job!
I like the merge component and the fact that the merge focuses on the new combination. It's very easy to just go down the line, and I would have liked to have it where the paths is that each combination make lead to something more strategic.
Comments
The design and fluidity of the game was pretty nice, the AI touches are neat to see. Not super sure what the end goal is other than just mass merging every combo you can think of, but without a reason or something to use the merged items on, feels a bit hollow.
I like the game, Well thought out, nice sounds and the ambient noise is very nice.
Really nice game, clear visuals, it's really nice to show, what is already tried
Cool game i really like it there is some issue like time take to make elements will start to be boring after few mixes and you can craft the same item over and over and there is no way to delete it from the screen or move it around but the game is good and i like it and made with unity so its not just ask ai to make a web game so i really enjoy it and hop you for the best
Yes, the game was all designed with the player's relaxing experience in mind, as in the example of the jam I played: Think Infinite Craft. My goal, besides turning this game into a real RPG skill tree system, is to make people help each other discover all +100 spells. You can see the community's tips by clicking on the icons below. If you don't find what you're looking for, send a tip and the system will generate an exclusive tip for you. As voting time is running out, I uploaded a PDF with all the base combinations (in the game you can make the same element with more than one combination, totaling +5,000). Here's the PDF: https://drive.google.com/file/d/1rdyQPQXxybSKs4OWmT9VcJMzh1wgp2II/view?usp=shari...
Just played this. Its very aesthetically pleasing (sound effects + vfx / particles are done pretty well). Was motivated to combine and explore further. Gameplay wise, the execution is pretty good, but the payoff didnt land for me., Was hoping to see the skills / enchantments come into play (in my mind, the anticipation was building up that this will come into use somewhere in the game). Not sure if I missed something out. But overall this is quite good!
I really wanted to have implemented the magic system and visual effects within the game, but keeping in mind that I had a week to deliver a complete project, I focused on doing what would be realistic but well done, but my proposal is not just that, I have in mind to transform this into a magic system for a complete RPG, I already have a project in progress and this system was what was missing. Take a look at my GDD later and you will understand.
Understood, yea this has great potential! Would love to see your entire vision executed in this game. Count me in for one of your play testers! :D
For those who are creating new elements and generating their narrative through elevenlabs, my game had a small cache problem (ignoring creations already discovered and generated by elevenlabs only in the browser), this has already been fixed in a new version (I can't update until the voting period ends) it doesn't affect anything in your gameplay however when trying to generate the voice of new elements and the voice doesn't come out, my credits in ElevenLabs ran out LOL
Looks and sounds great! I'll need to spend some more time playing.
As we are in the final stretch of voting, I saw that some people were lost when it came to creating new spells, so here is a PDF with the complete list of all the base combinations: https://drive.google.com/file/d/1rdyQPQXxybSKs4OWmT9VcJMzh1wgp2II/view?usp=shari...
The first time, I didn’t really understand the game, so I tried again a bit later, and I enjoyed discovering new elements to combine! Nice!
The amount of combinations possible is really impressive! I really would like to see this develop as a magic/spell creation system in the future, it's really satisfying to do and it looks great, I think that if an RPG implements this system it will be a HUGE selling point. Great job!
Pretty cool UI! I also like the dripping sound, it truly makes you feel like you're in a dungeon or cave
Great concept and use of path!
The graphics and feedback feels really good and responsive. It is a little bit repetitive though
Nice light ambiance💡
Great UI/UX!
I like the merge component and the fact that the merge focuses on the new combination. It's very easy to just go down the line, and I would have liked to have it where the paths is that each combination make lead to something more strategic.
Pretty nice graphics, SFX I like it but how does the player lose ?