The plan was to make a mix of Hearthstone + Teamfight Tactics + unit fusion mechanic + Pokémon-style elemental strengths and weaknesses system but since I started create that game on Friday evening I already knew there was no way I’d finish in time. I’m not sure if this concept rhas potential in that form anyway. After the voting ends, I’ll update the game and probably switch to a turn-based battle system where you choose which card attacks which one. Still haven’t fully decided though ;)
I know the feeling. I started 2 other projects before I switch to my submission 2 days before deadline. So Im also missing a lot of stuff in my game.
But I think u have something here. I like the “lane” system. Adds another tactic to the game.
Thanks! Right now the matches go by too quickly and the AI only starts be harder out around rank 55+, so it’s not very challenging. After the contest I’ll rework the enemy AI and the overall gameplay so the player has more strategic options, and I’ll also add a graphic for the elemental strengths and weaknesses system; )
Comments
Nice implementation of the merging mechanics, I like the game
It's cool but the timing is odd, you have to be quick and that makes it hard when you are just learning it to really do much.
I’ve already got all the fixes + a turn-based system where the player decides which card to attack prepared, but I can’t update during the contest ;D
Awesome, be glad to check it out when you can post it
Liked your game it's pretty good!
Please rate my game too if you have the time....🥺
Really nice, game . maybe it will be nice, to pause while fusion.
I really liked it, I played it for a long time, I hope you update it after jam
Reminds me of Hearthstone! Nice art!
Cool concept. Nice art, reminds me of Blizzards art :)
The plan was to make a mix of Hearthstone + Teamfight Tactics + unit fusion mechanic + Pokémon-style elemental strengths and weaknesses system but since I started create that game on Friday evening I already knew there was no way I’d finish in time. I’m not sure if this concept rhas potential in that form anyway. After the voting ends, I’ll update the game and probably switch to a turn-based battle system where you choose which card attacks which one. Still haven’t fully decided though ;)
I know the feeling. I started 2 other projects before I switch to my submission 2 days before deadline. So Im also missing a lot of stuff in my game. But I think u have something here. I like the “lane” system. Adds another tactic to the game.
Very fun game, it's kind of hard to control, but i made a level 4 water elemental and won!
Thanks! Right now the matches go by too quickly and the AI only starts be harder out around rank 55+, so it’s not very challenging. After the contest I’ll rework the enemy AI and the overall gameplay so the player has more strategic options, and I’ll also add a graphic for the elemental strengths and weaknesses system; )