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A jam submission

Posey's Quest [B1T Jam]View game page

Submitted by FracturedFlight — 56 seconds before the deadline
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Posey's Quest [B1T Jam]'s itch.io page

Results

CriteriaRankScore*Raw Score
Art#833.5134.222
Theme#1193.0513.667
Music#1262.4042.889
Overall#1312.6073.133
Gameplay#1622.0342.444
Fun#1632.0342.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

KAPLAY

No

Was not made with KAPLAY

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Comments

Submitted

Super nice! Some feedback I can give is that having the camera fixed to the player's exact position can be a little nauseating, especially with how quick the acceleration is, so it'd be good to have a dedicated camera follow function to make it a bit smoother. And, of course, things like coyote time, variable jump height, etc. would be nice additions, but I'm sure you knew that. Anyway, I really liked the little story elements and the player character is super cute(giving them a name goes a long way, and was really smart), so good job!

Submitted

The environment art is beautiful, which really added to the game. The hand drawn style was very nice to look at and give a great atmosphere! The platforming was a bit difficult at times, it was hard to see where the cloud hitboxes would start, especially because they were quite inconsistent (some clouds had hitboxes that fit perfectly in the sprites and some didn't). Which made the fall very frustrating when you would fall through a cloud with a weird hitbox. Still the game was very fun, the art-style really improved it drastically, if you focus a bit more on making the gameplay smooth it would make for a great game!

Submitted

Cool game! I also kept falling through the clouds which was a bit frustrating, but the game was very enjoyable and the main character design is so good!

The art is really great, but i didn't get the point of the game:(

Submitted(+1)

I really liked the art in this game. The music is enjoyable and fits the theme well. The actual gameplay loop needs some work. I tried to focus on my 3 main issues:

  1. It’s not clear how high you need to climb. Having checkpoints or some goals would be nice. I went up for awhile, got knocked down by a gust and gave up.
  2. Cloud hitboxes need some work. It’s not clear where they are, and sometimes you fall through unexpectedly.
  3. Some coyote time would go a long way. Crisp movement is everything in a platformer.

As an aside, please try to make your downloads standalone builds. An unexpected installer with no confirmation was not a nice or welcome surprise :)

This is really great work for a week, and I think you could build this into a proper game. Focus on movement and hitboxes.

Developer(+1)

Thank you very much for your feedback! I unfortunately ran outta time for fixing/perfecting the mechanics, hence their jankiness (pretty much everything you mentioned and a few sizing/timing errors/text issues I let go for the sake of time). If I end up developing this idea further, though, I would definitely improve the jumping/hitboxes and implement some sort of checkpoint system. 

Submitted(+1)

The music and art is super well done, i love the ideas used in the game. Keep it man! <3

Developer

Thank you! Appreciate the compliments!