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A jam submission

ChromestersView game page

Battle your way with your Chromester to the end to defeat the boss!
Submitted by JC3P0, Dagoon
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Chromesters's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#733.6833.833
Originality#982.9623.083
Graphics#1022.9623.083
Fun#1252.3222.417
Controls#1302.4822.583
Overall#1302.5162.619
Accessibility#1392.0822.167
Audio#1621.1211.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Wildcards Used
N/A

Game Description
Adventure out with your Critter and aid him in battle. Your Critter will just wonder around unless you give it orders! help them out by timing your dodges, using your fireball and attack your way to victory!.

How does your game tie into the theme?
It has Critters!

Source(s)
N/A

Discord Username(s)
@ acesfu11, @. dagoon

Participation Level (GWJ Only)
6

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Comments

Submitted(+1)

Hey! Cute game, loved the low-poly vibe. Would've liked some SFXs, but the combat is super interesting (e.g. how you kind of have to time/guide your critter.
I personally didn't find the encounter rate super high (sheer luck, maybe?), but I do think that maybe if the map was a little shrunken down, it would be more interesting. 
Overall, really cool work!

Submitted(+1)

Cute game!  It was satisfying to try and come up with combos of things to do, I liked doing swipe, then immediately dodge to get out of range, then fireball.  

Submitted(+1)

I was annoyed by the high rate of random encounters, especially one coming up right after I was done with one.

Watching the two things fight has a certain appeal to it, but there's a long way to go before it hits the mark. For now, I think it's a good bit of practice.

Developer

Thank you for testing our game! Please, be more specific, what adjustments could be made to "hit that mark" for you? I agree the high rate of random encounters, currently at 1 in 10 chance, was not the original vision. I had set this for testing and when crunch came to time to serve we had to ship it without much balance testing. The showcase for this project really is the battle system, we plan to implement leveling systems and hone in the balance between enemies.

Submitted(+1)

It's all in the details. It looks like you were going for a visually stylistic fight scene, and if fights are expected to take time, visual appeal becomes very necessary. I would equate what's going on here to the sport of Boxing.

The high rate of random encounters comes three fold: a high tick rate, a probability that's not low enough, and a lack of immunity after each fight. To understand when the probability becomes unacceptable, you need to think about the probability of how many ticks would it take to reach a low probability of avoiding the encounter, which would be (9/10 ^ x). So, 0.9 * 0.9 = 0.81. Then, we say 0.81 * 0.9 = 0.729. The pattern would keep going until the probability becomes so low that you almost guarantee an encounter.

Submitted(+1)

Love the art, the final boss cell phone was to dificult to me, also the rate  of finding enemy is too high.  is a good start point to be a amazing game.

Developer

CONGRATS! I am pleasantly surprised to see someone has made it to the cell phone boss! I apologize this was one of the last enemies to be designed intentionally a bit too strong to give incentive to level up, however we had to scrap the leveling system and ran out of time to balance! If you have any tips or constructive feedback we would love to hear! (There is a Label3D health bar that did not make it to the html build for some reason, but that fix is on our radar!)

Submitted(+1)

Interesting game. I don't know how I felt about the random movement. I liked the art. Could have used some sound or music. It would have been nice to know how close to death you were.  If you were fighting another critter of the same type it might be nice to have an indicator of which one is yours. 


Possible Bugs: Looks like ranged attacks that didn't stop before the battle stopped show up on the travel screen. I felt like I got stuck in an infinite loop of battles after I won my first two.
 

Developer

Thank you for testing our game! I will look into the abilities bug! thank you for reporting this! The fireball has a failsafe to explode after a timer, we need to make sure all abilities have this! We have a Label3D health bar that got nuked when we went to build the html :( it does make the game feel harder than it should be. 

Submitted(+1)

i was kinda stuck before first fence, if you guys could lower the rate of finding enemy a bit and add hp bar it would really help, still, great work !

Developer

Thank you for testing our game! If you have any tips or ideas for abilities, please let us know!

Submitted(+1)

maybe use paper rock scissors resistances like in pokemon? And also haste skill to make your distance attacks go faster?