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Bloop Adventures : Apple quest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #23 | 3.947 | 4.500 |
| Accessibility | #30 | 3.245 | 3.700 |
| Fun | #96 | 2.719 | 3.100 |
| Audio | #105 | 2.631 | 3.000 |
| Overall | #109 | 2.819 | 3.214 |
| Controls | #117 | 2.631 | 3.000 |
| Theme | #150 | 2.543 | 2.900 |
| Originality | #157 | 2.017 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
N/A
Game Description
A game about a Slime who really like apples.
How does your game tie into the theme?
Our main character is a critter
Source(s)
N/A
Discord Username(s)
Thanatanon, HiddenGhillieDhu
Participation Level (GWJ Only)
3
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Comments
What a gorgeous game! I loved the look and feel of this and had fun exploring the forest for apples. I think having controller support would make it even more accessible and fun. Excellent work!
Cool aesthetic! I just missed some background music and rotating the camera (or the right hand) with the mouse instead of Q and E. The overall experience was satisfying and fun! Congratz!
i like it a lot, i'm sad to say that with my paper PC, the game wasn't running smoothly. Your game is also the first i played with key remapping. Very nice, as a left hand who don't play with WASD, too much game doesn't even set arrow key movement so i loved that. I also noticed that if you clipped throw the floor (with elevator), you got respawn at the start xD Nice to have thinks of that. Even with not amazing fps, i enjoy it a lot
Super cute animations
Thanks! It's great to hear the effort was worth it!
You don't normally see this large of a 3D environment in a jam game - kudos for that! Those little details at the start like the sun rays and the raven are really nice touches. I wish I'd been able to control the camera with the mouse - or at least without having to lift my fingers off the movement keys - though.
Thx for the feedback !
For the camera controls i completely agree with you however i realized that a little too late during development. This game went through multiple direction, and the current version is the result from a rush in the last 3 days of the jam. Sorry about that.
I'm a little sad that i couldn't showcase all of HiddenGhillieDhu work done for the Jam. Initially this was meant to be a Kirby-like platformer where the slime would absorb power-ups to gain certain abilities.
Thanks so much for noticing! I went on a bit of a spree of "I could add that" and "oh, that'd be nice"🤣
I like the atmosphere of this game, the slime looks really cute!
cute game, very pleasant to look at and relaxing to play!
Thanks a lot !