The main thing that stood out to me was the artwork. It's so unique, seeing a crayon-esque art style. It made me feel like I was a kid again, and it just made me happy to look at. It adds so much charm to all of the environments. Looking through the Collabs button from the menu, I see different artwork for cards, and they're all charming in their own sense. Great work in the art department!
In terms of gameplay, the visual novel type story was nice. But the battle parts was tough to get through. The bouncing takes so long to finish. Having indicators on where I was going to launch it would help, but the egg never slowed down, so I was waiting a few minutes each level hoping for a good bounce. Actually, it seems like the egg speeds up if it doesn't hit anything? So it can't ever stop. If there was a button to manually stop the egg from bouncing, that would be nice.
I restarted the game once and was able to add some cards at the beginning, and having the damage plus card made a world of a difference since then it only required 1 hit instead of 3.


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