Play garden
oken's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1 | 4.643 | 4.643 |
| KAPLAY | #1 | n/a | n/a |
| Overall | #2 | 4.152 | 4.152 |
| Gameplay | #7 | 4.143 | 4.143 |
| Fun | #10 | 3.929 | 3.929 |
| Judge's Pick | #12 | n/a | n/a |
| Music | #12 | 3.857 | 3.857 |
| Art | #22 | 4.190 | 4.190 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
KAPLAY
Yes
Made with Kaplay
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Comments
This is an incredibly polished and fun puzzle gardening game, I had a lot of fun playing it and seeing all the ways I could tweak the levels to exceed the quota. Controls were intuitive after a little playing around, though it might be good to give a walkthrough in a follow up release! Great work!
Such cool and interesting puzzles! I liked it a lot. Really creative game
Itâs hard, but cool
there are a lotta ways i like how u structured the game
control nitpicks
the controls felt a little clunky. i wonder if there's more visual feedback that could be given to give me more confidence in what i was doing as a player
the introduction
when reading the helpful tutorial text i was feeling "get on with it already, give me the real game!"
i wish the reading could have been spaced out while i was playing the first level, but that may have required a hearty tutorial system that was probably out of scope for this 7-day jam, lol.
if not for a more interactive tutorial, i would also consider having the respective key controls like "Q/E: Rotate" be just there in the first level, so I don't have to click the ârepeatedly while player is still learning the controls
the systems
i do also wanna say that my comments on the controls and introduction mainly apply to new player experience; by the 3rd level, i felt I knew enough and had gotten used to the controls to play and think smoothly.
all in all, oken probably has the most impressive gameplay, content, and "would play more"-ness of the handful of games I've played in this jam, so yippee to you! yipee!
Thank you for the kind words! The tutorial was one of the last things I did, so I agree it feels clunky â as to the tile rotation, thatâs because I painted myself into a corner with the code. I might do a post-jam release with all the features people have been suggesting. Thanks for the feedback!
lovely little puzzle game, I was bit lost on the start trying to figure out what exactly I needed to do. not really much to say the puzzle mechanics are pretty solid; though having a tutorial or having the first couple of levels being extremely easy, just to ease the player into how the puzzles worked would have been better than just having a text dump at the start.
Nice game! The camera angle works great for a puzzle and the art is cool too.
My goodness gracious this was super cool. I am not a fan of puzzle games but you kinda nailed this one
This is incredible
interesting puzzle game XD
the game play is easy to understand but the answer to the puzzle is a bit hard.
I also like the transition and the customize ability.
but maybe you can add undo button to the game. so the player can undo it's action easily
I really wish there was an undo button, too; that was one of the things I really wanted to include. The codebase was too spaghettified to let me do that in the end, but in a post-jam release, I really want to work on it.
You made my mind spinning and curious for 10 minutes! The gamplay and puzzle really hook me off. The visual and audio made the experience more alive! Great games!
Fun concept and also pretty mind-bending. I am also impressed you managed to make an isometric stuff using only a 2D framework. I hope that starting level can be simpler so that you can gradually introduce more flowers to the player. Nice SFX but I dont hear any BGM tho...
Maybe you pressed
1, or muted the tab on accident? Try replaying the game. If the problem persists, what browser are you using?very fun concept, but yeah i agree that the game throws a lot of information at you at once and a more detailed tutorial would help greatly for those with pea-sized brains like me, absolutely fantastic art direction as well
This is a game that really makes you stop and understand it properly for it to work, itâs definitely not simple. I would have liked it to start easier (smaller grid, fewer options).
Gameplay is literally awesome, you have so many possibilities. Regarding the theme, I feel like it was achieved, so 5 stars in both. As for the art and music, theyâre quite normal. The only thing that didnât fully work for me was the 'fun' part. just trying to understand it wasnât fun at first, so it took me a while to actually enjoy it, which takes away a few points. Itâs definitely a game you can come back to multiple times. A really good job, and I wouldnât be surprised to see it in the top rankings, gj!
Mine is also a puzzle game, but just a normal one, yours is way more polished
I love original puzzle concepts. This one is great.
Amazing puzzle concept, really unique approach and it turned out fantastic. Some of the controls took me a bit to figure out, like hiding the top levels to place plants without issues when flipping the platform. Maybe the tutorial couldâve had one extra block early on to show that mechanic, but itâs a minor and irrelevant detail.
The game feels perfect overall, and I was really surprised you even made a level editor. Congrats, itâs super polished and you did a great job!
Really fun and engaging puzzles! The water fall effect is absolutely lovely and so is the whole isometric style. The music, despite factually being repetitive, somehow doesn't feel it at all which is amazing. I found being able to look at what each type of plant did an absolute godsend as the game would have been extremely difficult without it. I haven't managed to get the last level yet but I will absolutely be returning to do so when I have the chance. Gotta be one of my favourite games I've played from this jam!!
That's an awesome concept! It takes time getting used to controls and the perspective, but after that it's great.
Oh, and I desperately need a restart button, guess I'm not clever enough to get it first try. And could we get some praise for scoring more than required? That'd be nice.
Thanks for the feedback! Yeah, I think I could have added a maximum beauty indicator. But I donât get the critique about the restart button, given that you can use right click to remove tiles⊠Could you explain what you meant by that?
Sometimes I would just put too much stuff and understand, that it was the wrong way to go. So clicking every tile to remove the pieces and restore rotation is not fun. I would go to the level select and get back into the puzzle to get the original layout and start again. The button for this would have been great.
Makes sense; Iâll implement a button like that in the post-jam version.
Cool stuff! I really liked the visuals and especially the sound design. I love that muted + bit-crushed direction. Occasionally I'd have trouble finding the exact right spot to dig up a plant and occasionally the lshift pop-up wouldn't appear for some reason. Also, a restart button would be nice. The game itself is very cool and fun, good job!
Great game!
Wow what a cool game! The style is so unique and the gameplay is incredibly engaging. I really liked the fact that it wasn't too easy (I say that when I couldn't even make it too far myself hahaha). Great job :)