This was a pretty solid rotating puzzle game. Would have loved some music in it, but overall it was nice.
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Herbaria's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #60 | 3.318 | 3.318 |
| Art | #62 | 3.727 | 3.727 |
| Fun | #79 | 3.091 | 3.091 |
| Theme | #83 | 3.409 | 3.409 |
| Overall | #105 | 3.036 | 3.036 |
| Music | #169 | 1.636 | 1.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Simple yet solid puzzle game. Could tell implementing the puzzle generation took some time. Liked having the option to change the level size. Love the inclusion of WASD/Q/E controls.
Would have loved if there was a relaxing background music though the sound effects were good.
I experienced a crash when pressing ‘New’ after completing a puzzle, the game seemed to not respond.
Without the background music, it feels so empty.
It's also not very clear from the start what the game wants. It wasn't until part of the field turned gray that I realized I'd done something right. Well, after finishing the level, the game just broke down without showing anything.
I get this feeling that I've robbed you all of some good time because of the lack of music. Sorry (ㅠ﹏ㅠ)
As for the tutorial, I'll try to add some. I just thought that most jam people would already know it the moment they see it. Also the menu layout shows the basic logic with all the pieces. Not obvious, but it's there!
really nice puzzle game! it's simple, yet challenging, with a cute artstyle to match!
I complete the first level and cant play the others
love the artstyle!!
This game definitely needs some music. It's definitely something I'd play while waiting in a lobby or something. Not a bad puzzle game though
Very fun and satisfying to play. Like someone else mentioned, the game froze for me after finishing a level, but the game was fun enough that i reloaded and kept playing, still a bummer though. Would've wished for a progression path / levels, and music to fit the calm vibe. But otherwise great game! The game could definetly be built on!
In my head i was thinking more like difficulty ramps up after each puzzle, maybe in size, but also adds more rules. Like some flowers might need to be attached to water as well, or they might need to be isolated from other plants. I have no idea if these specific ideas would make for a more fun puzzle, (im sure you could come up with better solutions and rules to add). But atleast thats where my mind went as i was playing, that the core is fun, but it would be interesting if more complexity could build up over time.
The game is really cool and a fresh take on the theme. I notice the sound being very quiet and no music but other than that, a really nice cozy game! Good job :D
A pleasant puzzle game that's easy to engage with and decently fun to try and solve the winding plant paths. Good job!
Thanks for the kind words! Believe it or not, I was planning to make an ambient track for it, but ran out of steam because of some coding and life issues.
What comes to the bug you've mentioned... That only occurs on web build and I've managed to notice it after setting up the web version. It was an easy fix, just two lines of code. Problem is, I fixed it for the Back button, but not for the New. It hurts (ㅠ﹏ㅠ)
I'll push the fix after the voting period ends. As for now, one can either get back to menu and start a game from there or just don't rush and wait for several seconds after the animation stops before pressing it.
I've had fun playing this puzzle game. The controls, especially being able to navigate the grid and rotate the blocks using only the keyboard, were really well thought out. The only thing I wish for is some kind of level system so I could keep track of how many puzzles I’ve completed.
Glad you liked the navigation, I did put some thought into it! But my only tester told me she's only going to use mouse -_-
As for the level system it's an interesting idea. On the one hand, that's a fun thing to track your progress and get some sense of pride and accomplishment [sic], one the other I'm terrified to know how much time I've spent on, say, Simon Tatham's puzzle collection. But I think it might be worth it if paired with either a hardcore trackers — number of turns to complete, relation to the God number, time to solve — or recreational ones, like gallery of solved puzzles or cosmetic rewards.






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