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Hexwars with Mythic Bastionland's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Homebrew (Rules, Tables, Other) | #8 | 4.200 | 4.200 |
| Best Tool | #17 | 2.600 | 2.600 |
| Best Realm | #28 | 1.533 | 1.533 |
| Best Site | #28 | 1.533 | 1.533 |
| Overall | #36 | 2.067 | 2.067 |
| Best Seer | #47 | 1.533 | 1.533 |
| Best Knight | #48 | 1.533 | 1.533 |
| Best Myth | #49 | 1.533 | 1.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Haven't had a chance to playtest this yet, but it is very exciting to have a ruleset to test for realm level battles.
I had no idea there'd be so much interest!
wahhh such a helpful addition for territory im gonna snatch this to use haha, nice work
enjoy!
This is going to be useful for me who wants more clashes of steel in my Mythic Bastionland campaign, in a large scale! Amazing work!
happy to help. good luck and i'd be interested to hear how it goes!
Awesome. I'm definitely going to use the rule that calculates how many warbands you can muster based on the territory you rule. "2 warbands per holding" as in the base rules is a little too vague for me
thank you! yes it will take some referee estimates but it's a nice amount of troops for managing a Domain, and the rules allow for lots of tactical flexibility
Okay this is the most Ambitious submission I've seen in this jam. Most ambitious by far. I need more time to look over it. But I am excited to see some warfare and gamified map rules.
Much appreciated! I've already started considering some adjustments like bonuses for defending harsh terrain. I think it could be a great way to play an overland war game with an underlying story told through encounter vignettes along the way.
Something akin to a Devlog over here https://gnomestones.substack.com/p/mythic-bastionland-jam-part-2-hexwars