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Doki's Trash Panda Crisis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #128 | 2.641 | 3.818 |
| Theme | #134 | 2.515 | 3.636 |
| Ambience | #146 | 2.452 | 3.545 |
| Overall | #158 | 2.389 | 3.455 |
| Creativity | #169 | 2.452 | 3.545 |
| References / Humor | #183 | 1.886 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
By throwing dragoons with dragoons, they cause chain reactions that will fly faster, further and beyond!
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Comments
This game was super silly and fun. Took a bit to actually get used to the mechanics to get them zooming around.
Love the game concept! Really cute art style and a pretty main menu. The Dragoons bouncing around made it really fun.
I didn't understand what the kick did at first, but after a few waves, I figuresd it out. I was able to super boost the large Dragoon and then constantly kick the Longoon behind it to make them both blazingly fast! That was awesome!
One thing I think that can be improved, is that some times the smaller Dragoons gets hidden behind the buildings on the bottom edges. I had to run through that area and constantly click to try and pick one up since I couldn't find them anywhere else on the map. Maybe some indication on where they are when they're stopped would be nice.
Cleared it in 7:50 and with a score of 10,007!
I was BIG jamming to the background music!
Taking down multiple enemies with one "shot" felt satisfying, but I couldn't see any chain reactions in the game.
Lasted until wave 10/12 but unfortunately got ambushed and had no "ammo" nearby to clear the way. XD
Cute game.
super cute!