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Low Level Revenge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #33 | 3.429 | 3.727 |
| Fun | #37 | 3.512 | 3.818 |
| Originality | #40 | 3.763 | 4.091 |
| Overall | #48 | 3.381 | 3.675 |
| Theme | #54 | 3.847 | 4.182 |
| Accessibility | #62 | 2.927 | 3.182 |
| Graphics | #76 | 3.261 | 3.545 |
| Controls | #83 | 2.927 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
N/A
Game Description
Fight for low level MMO critters everywhere!
How does your game tie into the theme?
You play as the low level critters in a fictional MMO
Source(s)
NA
Discord Username(s)
Garrit
Participation Level (GWJ Only)
10
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Comments
Fun premise.
What a good looking jam game! Good tutorial, had no issues playing the game right away without getting overwhelmed! Music changes are perfect to reflect the state of the game.
My experience was a funny one: In the fifth invasion or so my some of my critters were not selectable despite being in front of a e.g. tree. I realized at some point that they are if I zoom the camera a little. By then all my other critters were slain but my still working critter was not attacked :D so I kept him leveling untouched and in the end I went for a single kill strike. Unfortunately the enemies had me down in a few secs but yeah... I had fun!
Thanks for playing Alwin. Selection is something I absolutely needed to improve but couldn't risk making changes so late into the jam.
I hope you enjoyed it, outside of the issues!
Very nice! I like the intro cut scene/tutorial!
Thanks for playing. There's plenty of improvement I need to make in my Godot cutscenes, blending animations seems more difficult than doing it in unity 😞
I wept when my bestest boys fell in battle. 10/10
They are one with the goop now, weep not for them.
This was fun! The animations are good and the sounds all fit in very well. You managed to make quite a bit of content for a jam game.
My only complaints are related to ordering critters to do things. For one, it was hard to select a specific critter when multiple were stacked on top of each other. For another, individually selecting every critter and sending it to the same job was tedious. It would have been easier if there was a way to order every critter at once.
Other than that, I enjoyed playing. Great work!
Thanks for the feedback. I absolutely agree on having a multi select, I had written the selection system to work like that from the beginning but I ran into a lot of bugs on single select and it got to late to add larger changes like that.
Hey, I like this one very much. Both the history given at the start of the game, the mechanics. And the tutorial was a very nice touch to the game. Congrats!
Thanks for trying the game and the kind words. I'm glad you enjoyed the tutorial, it was a lot of hacky code I threw in towards the end of the jam haha. Cheers.
I enjoyed this game! Well done! The animations were fun, the sounds and music were good, and the concept of grinding between rounds added a surprisingly deep level of strategy. Trying to decide between more Goop/Critters and the passive buffs made for interesting challenges.
Thanks for giving the game a try. I wish I'd made a few more waves and a difficulty mode. I'm very wary of making a jam game too difficult at the base level.
I also wanted to have attack stances so you could toggle critters to be melee or ranged but I had to fix a lot of bugs (fitting with the theme).
Thanks for the feedback, I'm trying to work on my 3d art.
Cool game. i love the low poly art.
i didnt quiet understand what todo with the items i looted. except the health potions. i assume all items give the bonuses to all critters?
Short and sweet, i enjoyed it
I did want to be a bit more explicit on how the loot applied to the game but yes. All items (with the exception of potions) provide passive bonuses to the critters. Thanks for playing!