a bit tedious, but also smart that you slow down when trying to shoot; this makes it so actually think when to shoot and when to dodge, while also positioning yourself properly instead of just mindlessly shooting hundreds of bullets towards enemies.
Play plant
Kabluem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #14 | 3.851 | 3.851 |
| Overall | #16 | 3.843 | 3.843 |
| Fun | #18 | 3.851 | 3.851 |
| Gameplay | #21 | 3.830 | 3.830 |
| Theme | #29 | 4.000 | 4.000 |
| Art | #66 | 3.681 | 3.681 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
KAPLAY
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Comments
game could use some balancing as others have pointed out already but i do like the concept and art!
The idea to spread the nature is a really smart mechanic! I really like how the bullet does both AOE damage and claim the land.
May I know how to destroy enemy tent? Feels like some level they got destroyed themselves while some I waited very long but enemy still keep spawning.
Fun game! I personally found it quite difficult at points so was very glad to have the easy mode as an option. Even still I wasn't able to make it to the end, but I enjoyed all the time I spent with this game! The bomb ricochet was great fun and there were some really tense moments as the enemies ganged up on me from multiple directions which led to a great feeling when I made it out alive.
Fun! I like the bombs and their dual function as explosives and ground-covering. This game could use a bit of re-balancing: Maybe tweak the numbers to make the dodge quite as long or the enemies spawn quite as much (that 2nd to last level was pretty brutal). The base is very good though, and was iterated on plenty throughout the many levels! Great stuff.
Nice work! I liked the visuals and gameplay, but I found myself wishing for a bit more player speed and more generosity when it came to iframes during dodges/rolls. The bloomin' grenade mechanics were super fun though! I think I got pretty far, but ultimately my browser tab crashed due to a memory leak (likely due to https://github.com/godotengine/godot/issues/107390) and I wasn't able to finish. Thanks for making and sharing your game!
This was fun, although found it really difficult even with the easy mode. There seemed to be a delay when clicking to charge the bomb, so it felt like I couldn't attack fast enough which was a bit frustrating. I think if the bomb charge was a bit more responsive it would feel better. Overall a good game though! And really loved the music :)
CUSTOM GODOT SPLASH SCREEN!!!
Great music, the visuals are great, if not only for the inconsistent pixel size :(
Also technically not 1-bit hehe 
But I don’t think that matters much. It plays great, and has a cool gameplay loop. It’s definitely a unique take on the theme, at least based on the other games I’ve played so far. My only real critique is that… I sort of wish I could spam bombs more, but that would probably break some things haha, great job!
You noticed our biggest shame 😔 We forgot to turn off anti aliasing in the final uploaded version and noticed only after the submissions ended (i don't have the eyes to catch that small detail)
As for your critique yeah if we had more time we probably would have spent it fine-tuning variables like that based on feedback. Still thank you so much for playing our game :D
Took me a minute to figure out what "Free the rest" meant but after I got it the objective was clear. I think the enemies spawned too quickly when trying to basically bomberman the area while also avoiding bullets. I found myself cornered very often and the slow when charging an attack didn't help. The enemies would avoid your bombs so unless you charge up your shot, it's hard to hit them. I enjoyed the game in the end though, it was fun, just a little too difficult.
Thank you for sharing your feedback! Yeah the "Free the rest" objective text we included because it's kinda funny but in hindsight i can see how it's not the clearest. Thankfully most players managed to connect the dots fairly fast. As for the rest of your concerns I agree we were hoping to have more time by the end to be able to fine tune the variables like slow, and most importantly difficulty (based on feedback) but gamejams wouldn't be gamejams without a time crunch. We'll probably try to assign more time to that part in the future haha
Strong entry! I like the creative interpretation of the topic and the core gameplay: it's top-down shooter which is felt unique. Also i like the color palette - it's bright and original.
Love the video! Yeah the enemy spawners are mostly a way to keep the levels small scaled (we didn't have much time for building them) while also keeping them challenging. Also, you can charge the grenades to shoot them further and faster, it makes disposing of the enemies way easier. Thanks for playing!
funny game, physic creates a lot of funny moments. but it's litt;e frustrating what you can't restor your hp or destroy spawners, also I think this game needs in rating system with stars for every level
at first I didn't expect it to be a shooting game XD
but it was fun making everything full of flower ^^
a bit confused for a bit because the tent can't get destroyed directly and I was really struggling with it
but after a few tries, I got how it works. ^^
on of the stages that are really hard for me are the dodge bullet stage.
if the enemy decided to shoot the bullet in the middle, I can't dodge it
maybe add more hiding spot for it to make it easier
I liked.
The mechanics of bloom the level with greenery are very satisfying!
but I had to get used to the physics of projectiles, they feel kinda weird in such a pixel game.






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