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BountyLoop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #23 | 4.001 | 4.091 |
| Theme | #29 | 3.823 | 3.909 |
| Gameplay | #39 | 3.556 | 3.636 |
| Overall | #42 | 3.476 | 3.555 |
| Ambience | #64 | 3.290 | 3.364 |
| References / Humor | #102 | 2.712 | 2.773 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
The jam theme will be present mainly in the gameply loop, where you chain your moves with those of your opponents to get powerful combos.
Showcase / Streaming Opt-In
Yes!
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Comments
The gameplay loop is quite unique. It got quite hard, especially with multiple enemies. I couldn't quite catch how to reliably dodge enemy attacks, as the enemy only loops with their 3-card deck while mine goes at a different speed the more cards I have.
It has nice artwork that matched the theme overall.
The Egg goons are devious. Stole my money and ran, leaving me with nothing afterwards XD.
Its quite unique and requires some thought to see your actions change depending on the enemy actions! The build variety was fun to play around with too! (I like your art lol)
Thank you for playing! I'm glad you enjoyed it! That last part tho... bait used to be believable (jk lol)
It's a really clever take on the theme! The mechanics are very well executed too!
Thank you for the feedback. I'm glad you enjoyed it!
amazing gameplay design!
Thank you I'm glad you liked it!
this game concept is super cool!! it feels very unique and i love how you can strategize and play in so many different ways. the wanted posters are super cute and i love the overall aestheic. nice work!! :>
Thanks for the comment! I'm glad you liked it!
My first time playing a game like this! Quickly got the hang of it though and almost got a little addicted
I'm very glad you liked it! Thanks for playing it!
The number of systems you were able to build for this is impressive! A really solid roguelike. If I had one critique its that I would have wanted a bit more feedback/vfx polish to help me keep track of all the actions that were happening when I locked in (things like a damage sfx, or a little shake on the character when they took damage). Really solid work!
Man, I really wanted to add those things. I made the HP so big in screen just to use it as the main feedback loop with little animations for damage, healing and even telling you you've blocked an attack so it became the main focus to know what's happening at any given moment, but time was tight and I ended up focusing on making a mostly-bug-free kinda-balanced experience cuz even in the last day it was still a mess. Thanks for your comment tho, I'm very glad you liked it!
its so cool when you have to stratergize stuff, although a bit of reading at the start i got it going anyways. I died quite easily but hey that new run button sounds fun. And so starts the loop after loop of gameplay. I kinda wished there was an ingame tutorial (like one forced on to you and has step by step etc), but those need to be well crafted in order to gauge the yt short brain rotted attention span of a lowly dragoon (thats me).
I'm so happy you enjoyed it! I wanted to do an ingame tutorial, but time was really tight for me so I just focused on getting that new run as fast as possible so people are more likely to try again. Thank you for the feedback!