Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Patch it Up episode 1View game page

A fun little pirate game made for a 9 day game jam.
Submitted by Studio Adamantine — 20 minutes, 55 seconds before the deadline

Play game

Patch it Up episode 1's itch.io page

Results

CriteriaRankScore*Raw Score
Art/Graphics#333.1304.200
Originality#353.2804.400
Audio#432.3853.200
Overall#482.6533.560
Theme#542.6833.600
Fun/Gameplay#581.7892.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did your team create most/all of the graphics yourselves?
yes

Did your team create most of/all the audio yourselves?
nope

How did you incorporate the theme "PATCH IT UP"?
bees and balloon, simply put :)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I have similar feedback as  ProSmashy.  I wasn't able to figure it out and the bees ended up defeating me pretty much.  I read that others got it so they could deploy units and deliever cargo, I spent maybe 20 mins in the game and didn't figure out how to do those things.  It seems like a really interesting concept. The environment and models all look fantastic and I liked your use of audio and music, especially when getting closer to the bees. 

Developer(+1)

Thank you, Yes I am working on the new UI and ship control to solve these issues. Tutorial later, because I think if the UI and the gameplay in general looked familiar and easy to understand, we won't need in depth tutorial about anything too many things. I re-visited a few old ship and pirate games to see how they did it. A lot to learn.

Submitted(+1)

Nice! When you make the update I'd love to try it again :-) 

Developer(+1)

Already under way. A few more days...

Submitted(+1)

I love how the game looks and that you had 2 camera controls, but I felt lost, and didn’t know what to do, the tutorial text was too short to read properly, and overall the font, althought it looks cool is very hard to read on it’s own, I did manage to land and deploy some units, and then I wandered around and got attacked by bees, I saw my crew saying they are injured but haven’t figured what to do… I think you could had a lot less text and just write altitude/speed for controls and it would have been nicer and easier, I appreciate the effort you put in, but I just wish I could have figured out how to do anything :)

Developer(+1)

Hi, thank you for your feedback. Yes, it looks like you had the same experience like everyone else. I have to get into UI overhaul and some tutorial I guess. Yes, unfortunately the font isn't the best, I love it, but it will need to go, difficult to read. Thanks again for playing.

Submitted

I would keep it as a title, but on instructions it’s a bit too clumped together, maybe increasing line spacing works??

Submitted(+1)

This was a really original concept! Flying the airship around was fun on it's own. I don't think I quite ever figured out how to properly swap between the characters, or at least didn't know what to do once I did swap to them. I was able to pick up some cargo and deliver it. I think some clarification of what to do/where to go would be useful here. Kinda felt like I was flying around aimlessly. Fun airship flying though! Thanks for sharing!

Developer(+1)

Cool, thank you, I'm glad you enjoyed it. Did you try to attack the bees? They are literally everywhere in the garden. And yes you're right, it's difficult to see what's happenening with the crew, and there should be some tutorial mission or something. I spend like 70% of the time modelling the environment, so I guess it falls short on gameplay. I figured a much better UI layout to help the crew placement on the last day but it was then too late to develop and test, so it is what it is now. Thanks again.

Submitted

I went to where some bees were, it looked like it was auto fighting, couldn't really tell what was happening lol

Developer(+1)

yes, I know. My game was inspired by Bomber Crew, or Space Crew.. so basically the fighting goes on autopilot, but since you only have 5 crew members for 8 different stations on your ship (3 of them guns), and sometimes the crew gets knocked out by bees, you have to constantly shuffle them around to get the most out of the situation. It's a worker placement/management game, but a very primitive one of course, since it was done in 9 days without much testing. I already updated my version here, with new fixed camera mode to see exactly who's doing what on the deck. So far it looks promising. Today and tomorrow I work on the new UI that will make it much more obvious. I will not update the Itch.io version only after the end of this game jam. Would you try the game in a few weeks time again? It would mean a lot to me.

Submitted

I don't mind playtesting for you. I know it can be hard to find people to do that lol

Developer

Thank you, it's not that it's hard to find people, it's more like friends and family would always say "yes your game is fantastic" so you never actually learn anything useful. Because this is the thing, I can not make a good game if I don't get honest negative feedback sometimes, hahaha

Submitted(+1)

Amazing job on the the models and gameplay. Very hard initially to figure out how to get everything to work. Would have been nice to at least have a tutorial or UI elements, or even documentation on an itch.io page. But well done!

Developer

Thank you. I am a bit surprised, because there supposed to be UI tooltips for everything. If you didn't see any that means there must be a bug somewhere.. I'll look into it soon.