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Cosmo Deliveries's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun/Gameplay | #27 | 2.900 | 2.900 |
| Audio | #38 | 2.600 | 2.600 |
| Originality | #40 | 3.100 | 3.100 |
| Overall | #44 | 2.800 | 2.800 |
| Theme | #49 | 3.000 | 3.000 |
| Art/Graphics | #54 | 2.400 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yeah, but some were used from other projects
Did your team create most of/all the audio yourselves?
No, most of the music and sounds are from Freesound
How did you incorporate the theme "PATCH IT UP"?
You are delivering packages and must keep them protected by "patching them up"
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Comments
With how the games have been going, i'm surprised to see another shooter, there wasn't many this jam. Pretty nice change of pace. The second level had the most fun factor to me since you were managing the enemies and the box and couldn't cheese the level as easy as the first level. Was not expecting the space combat at the end, although it felt a tad bit clunky for the controls. The story was well paced for how short the game was overall. So you should e proud of what you accomplished here. Thanks for sharing your game!
Yeah I figured from Manisha’s stream that the second level was a bit harder but so much more fun xD Also she didn’t spam the 1st one right away, so I just should have added a like a 1 to 2 second timer when the player starts spamming the keys near the package, and I’m glad you liked the game so much… Btw what’s the second shooter’s name?
Fun shooting and taping experience. You could've just started the game with press E to tape and use mouse to aim and shoot, but you went ahead and you added a little story.. that was really a nice touch! It really makes me as the player engaged and curious about what will happen in the next levels. Good job!
Thank you for such nice feedback! And I’m glad you enjoyed the game :)
If this was fully fleshed out, it would've been a great experience. Especially with how interesting the plot is. As well as the Alien Boss character. Like why are we working for this thing in this place that keeps getting bridged by different aliens.
I had a lot of fun playing it. In the first round, you can kind of cheese the gameplay by just spamming "E" and not having to shoot anyone because you can't die. Second round was the challenge I was looking for. The twist at the end was interesting. Although the controls for the spaceship is awful.
Again, if this was more polished, with the story, characters. and gameplay, this would've been a hell of a game.
Great job.
Thanks for such detailed feedback, I was trying to focus on making the game fun, as that’s not my strongest suit :| So thanks for letting me know I need even more improvements on that part :D
Nice! I liked taping the box in the first level, it also goes well together with the fantasy that everything moves when the spaceship thrusts forward. Would have expected the burning box to move too!
I was planning to, but the particle effects didn’t want to cooperate on that one xD
Every time i reloaded my box took a lot of damage :( nice entry tho!
Oh, sorry to hear that :( I’ll try my best to balance it out after the jam…
Really cool concept! It was chaotically fun trying to tape the package while shooting at enemies and then putting out fires. The twist at the end was pure gold! I would have liked a more satisfying ending, but the gameplay itself was a lot of fun. I really enjoyed the music too... it wasn’t what I expected for such crazy situations, but that contrast actually worked and helped keep me calm even while it was hectic trying to protect the package. Nicely done!
Thanks for such detailed feedback, and I’m glad you had lots of fun :P