Died quite abruptly in the third stage after a couple of minutes of easily dodging stuff and statically holding down the left-click click to keep my shooting on permanent. Game was functional—just needs more to do and an overarching reason to survive the stages. The music was very nice, and I liked the art of the HUD. It feels like Galactic Pest Control is a solid start to something bigger!
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Galactic Pest Control's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #19 | 3.462 | 3.462 |
| Audio | #49 | 3.308 | 3.308 |
| Controls | #57 | 3.231 | 3.231 |
| Graphics | #80 | 3.231 | 3.231 |
| Fun | #82 | 2.923 | 2.923 |
| Overall | #108 | 2.835 | 2.835 |
| Originality | #158 | 2.000 | 2.000 |
| Theme | #172 | 1.692 | 1.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
Rage room
Game Description
It is game similar to asteroids but also have other enemies that are similar to bugs
How does your game tie into the theme?
Critters are ships that look and behave like insects/creeters
Source(s)
https://github.com/gravit22/galactic_pest_control
Discord Username(s)
N/A
Participation Level (GWJ Only)
about 4


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