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Critters Game Jam's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #87 | 2.706 | 2.706 |
| Graphics | #104 | 2.941 | 2.941 |
| Fun | #114 | 2.529 | 2.529 |
| Theme | #120 | 3.176 | 3.176 |
| Overall | #122 | 2.597 | 2.597 |
| Audio | #130 | 2.294 | 2.294 |
| Controls | #142 | 2.353 | 2.353 |
| Originality | #148 | 2.176 | 2.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
N/A
Game Description
A short platformer played as a critter killing critters
How does your game tie into the theme?
You play as a critter and killing critters
Source(s)
N/A
Discord Username(s)
anthonyirwin82
Participation Level (GWJ Only)
1
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Comments
Fun little platformer. I felt the jump was a little too short. Some background music would’ve been nice too. But very well done considering it only took one weekend!
well well well what a lovely platformer. I looked over your post jam changes and they all seem solid. If you are going to go with random damage ranges I would suggest highlighting the different damage amounts in some way. Damage numbers are an easy go to but you could also do different sounds or effect depending on the damage amount. I don't know if you are aware but your 2nd moving platform can launch you pretty high. Might be a good opportunity to lean into that behavior and build some level elements around it. All in all a very solid game.
Congratulations on the first game. Would reduce the attack animation/cooldown
Very simple and some music would've helped but overall not bad! Seems like you got a lot of the basic platformer mechanics in there and with some more polish and play testing I could definitely see it having more appeal. Great job!
first jam game i saw which already had patch notes for an update xD
Well done for the first game!
Intersting artwork and fun gameplay. I missed some music but nice job :)
I liked the idea,
I ran on some problem though. Sometime when i killed enemies, and walked over their death animation, I still took damage.
I found that (and that's one me i only play fast game) that the player was quite slow but fot the game objective it fits quite well forcing you into having to fight instead of running over them. Movement where also a bit floaty such as in the air.
Overall loved the game. Also, I liked that you figured out and cleared issues for the next version.
Thanks for playing and for the feedback.
I will add not processing the collision area of enemies once they are dead or the death animation is playing.
I am also currently looking at updating the platformer character controller to be better as what I released with is pretty basic.
Short and simple platformer with combat. I liked it, and you’ve listed most of the issues I ran into as things that are fixed for a later version, so no need to bring those up.
I felt the jumping was a little bit unpredictable and I struggled a few times to grab rubies I though I for sure was touching. The movement was a bit floaty, I’d really recommend looking at some of the “game feel” videos or essays about platformer movement specifically, there are a lot of small things that would make it feel great!
Good job on the game, it was fun!
Thanks for playing and for the feedback.
This is my first time doing a platformer. I’m not an artist, so when I searched for critter art assets, the better assets were for the platformer, so that is what I made.
I only had 3 days working on it, and it took me a while to get the sword and spear weapons working properly, so I didn’t have enough time to sort out the character controller movement or make as many levels as I would have liked.
I definitely want to rework the character controller and probably rework the collision shapes of the weapons to change with the animation rather than turning them on and off in code.