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Put The Package's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun/Gameplay | #53 | 2.041 | 2.500 |
| Art/Graphics | #53 | 2.449 | 3.000 |
| Audio | #54 | 1.905 | 2.333 |
| Originality | #56 | 2.722 | 3.333 |
| Overall | #60 | 2.177 | 2.667 |
| Theme | #65 | 1.769 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes, I did it myself.
Did your team create most of/all the audio yourselves?
Yes, I did it myself.
How did you incorporate the theme "PATCH IT UP"?
In this game, you have to patch it up by placing the packages in the right position to continue and win the game. If the packages are not patched up correctly, you cannot continue and cannot win. To win this game, you must consume the number of packages indicated in the game before time runs out.
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Comments
Neat idea that needed just a little bit more love and polish. Mainly the controls. A few others mentioned it already but the clicking and dragging didn't always work properly, causing the player to need to click multiple times to get a box to start moving. The art was nice and the concept was great for the jam. Thanks for sharing your project!
Thank you for playing, I will take notes and improve it based on the suggestions and critiques provided by some people who have played
I really love the idea, but man just let me toss in the package… It doesn’t say fragile anywhere :) so why would it need to be put in so precisely, also the timer should always display the time in XX:XX numbers like 1:09 not 1:9, and another thing that bothered me was when I knew I switched 2 numbers, I had to drag another package instead of them being swapped, but overall a great game that needs some improvements on UX and polish
thank you for playing, I will make improvements to some aspects. thank you for the criticism and suggestions, it means a lo
This is a really cool concept and it definitely worked out my short-term memory! I do have one note that might help with UX if you decide to improve it in the future. I played the web version and found the controls a bit tricky. I couldn’t just click and drag, I had to click, click again, then drag, and be very precise to place the box. Because of that extra effort I kept running out of time on the last round, even after a few tries. I think with smoother controls this could feel even more fun, since the core idea is great!
Thank you for playing, And thank you for the suggestion, it means a lot. I will make improvements based on the suggestions you provided.
I love the idea of this game, fun and challenging!
Thank you for playing, I'm glad you enjoyed the game.
The web build is unplayable due to some sort of resolution problem. That's too bad :(
Forgive me for the web part, I just released the web part for the latest engine version for the first time.