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A jam submission

Bloomy BunnyView game page

Submitted by snxxxx — 21 hours, 45 minutes before the deadline
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Bloomy Bunny's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#224.0624.062
Music#503.4383.438
Overall#803.2883.288
Fun#942.8752.875
Gameplay#962.8752.875
Art#1073.1883.188

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

KAPLAY

No

Was not made with KAPLAY

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Comments

Submitted(+1)

Art looks good, music is nice, and the game concept is a great fit for the theme. The rabbit is way too fast and difficult to control, waiting around for the plant to bloom can be boring. Has some nice polish. Good game overall.

Submitted (1 edit) (+1)

I loved the idea of the game and it was well executed, I would happily play more levels! The bunny felt a bit too fast though, I often missed the spot because I couldn’t stop the character in time. But congrats on the game, I thought it was cute and fun, and I loved the victory screen. Perfect use of the theme!

Submitted(+1)

I felt the controls did always work for me. Not sure if I was doing something wrong or if it could have used a bit more work. Apart from that your game has an interesting concept and I had a good time

Submitted(+1)

The idea of flowers blooming at different times, and using them as platforms is really cool!

Submitted(+1)

Love the idea, but I found myself wishing for the time to be fully controllable, as most of the time playing was waiting for the flower to bloom again after narrowly missing it the last time due to the controls being a bit too "slidy".

Submitted(+1)

Really liked the concept, but I found the controls to be quite finicky, even with a normal refresh rate monitor. The art was also a little bit difficult to read (maybe drawing the blocks as full blocks instead of their tops would be easier to understand)? Still loved playing it.

Submitted(+1)

I found the controls to be really weird and I couldn't make it past the first level, as you mentioned earlier in a reply I have a high refresh rate monitor so that seems to be the issue. I think the bunny is super cute but I sadly didn't get to experience much gameplay :/

Submitted(+1)

Sorry, I just couldn’t get through the second level :( The controls are just too fast, everything seems to move at light speed, so I couldn’t do any platforming at all.

I thought it might be a problem with Firefox, but I tried it on Chrome and it’s also too fast.

But on an idea level, I really think it’s interesting

Developer

yeah, i was told by someone else the problem appears on a high refresh monitor but disappears on a lower end machine, so i think i forgot to implement deltatime and never picked up on it in testing

thank you for trying it out anyway!

Submitted(+1)

You used Fusion 2.5, the engine I like, well done and entertaining game!

Submitted(+1)

Clever idea, and nice music. I think the puzzle aspect of this is worth exploring. The controls are a bit finicky, and the timings are tight. I would lean harder into the puzzle side of it, and away from the precision aspect.

It would also be very useful to have the bloom times for plants visible even after you’ve planted them. Maybe it could display next to the squares they start in.

It’s a good idea, could use some more intent in execution. Very nice work all in all!

Submitted(+1)

interesting idea with time, but it's not very convenient to control time scale, because at any time you can move it only up, to move down, you must go through the cycle. It will be better if I could move it down at any time too