art/gameplay looks really nice and polished, very impressive making this during the jam period. I personally really liked the "combat", but it does drag on for too long at times, some simple tweaks and balancing shud round up the rough edges of this game.
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Late Bloomer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Judge's Pick | #5 | n/a | n/a |
| Art | #13 | 4.314 | 4.314 |
| Music | #26 | 3.657 | 3.657 |
| Theme | #28 | 4.029 | 4.029 |
| Overall | #32 | 3.691 | 3.691 |
| Gameplay | #59 | 3.343 | 3.343 |
| Fun | #76 | 3.114 | 3.114 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
KAPLAY
Was not made with KAPLAY
Comments
I love the art of the game and the story and concept :D The fights were quite long though and, especially later ones really dragged out in length, but overall I really enjoyed it! The ending is great haha
I wasn’t expecting that ending haha, that was sad. The art and sound are great, congrats to the team! The gameplay is also really fun, I always enjoy card games. I did run into a problem though, both times I played in the browser (using Opera) the game froze on the second fight. I had to download it to finish, and I kept getting the strength upgrade every time. After the fourth fight I was defeating the enemies on the first turn
fantastic art and concept, unfortunately something odd happened to me and once i got to the card game section everything except the cards was a black screen? i'm not sure why
Amazing game! It's so polished and creative, love it. I'd say for a card game battler like this, the thing that stuck out to me the most is how confusing the UI/UX was (sometimes I'd end my turn, opponent would do something, then the history on the left would clear fully?? I never really understood how well that keeps track), as well as some balancing things. Great game overall!
Thanks so much for your praises! Ya that part was definitely hard to explain, essentially it keeps track of things like buffs, debuffs and the most recent amount of damage the player or opponent received. Definitely would be improved upon if we decide to come back to this project! Thanks for your feedback!






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