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A jam submission

Dave's Blacksmith ShopView game page

Submitted by SirChopwood, ShiroSh (@shirosh_kun), MeowVal, Davemane42, Loupning — 7 hours, 53 minutes before the deadline
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Dave's Blacksmith Shop's itch.io page

Results

CriteriaRankScore*Raw Score
Art/Graphics#333.1304.200
Theme#383.2804.400
Originality#452.9814.000
Overall#542.4753.320
Audio#571.7892.400
Fun/Gameplay#681.1931.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did your team create most/all of the graphics yourselves?
Yes - Every graphic was made by us except for a few terrain tiles that were from a public asset pack.

Did your team create most of/all the audio yourselves?
No - They are from public asset sources.

How did you incorporate the theme "PATCH IT UP"?
The game is about patching up people's items, such as weapons and armour. Fixing certain parts and replacing others.

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Comments

Submitted(+3)

The game looks fantastic! Great work with the visuals. The gameplay itself was very very dense! Which there is nothing wrong with that, kinda reminded me of when I first started playing Minecraft when it first came out and we talked on the forums and reviewed the wiki just to learn how everything worked. It seemed like every thing worked fine as well. The gameplay was a bit clunky though , mainly in terms of the amount of player movement needed to create items. I know it's a game, but black smiths loved efficiency so everything was always within reaching distance if possible! 

Definitely a lot of care and effort put into this project though, so nice work and thanks for sharing! 

Developer(+3)

We didn't really have time to adjust the difficulty as the whole game was a bunch of disjointed system until the last day. Adding a gradual buildup of the of the NPC requirement and more variety of the crafting stations/minigame was there from the start but the scope grew too much and had to be reduced a lot in the last few days. The way its setup right now 50% of parts need to be replaced and 50% to repaired (could have scaled with the amount of days but didn't think about it)

Submitted (1 edit) (+4)

I love the pixel art! This is a really great take on the theme. It took me a while to figure it out. I tried on Windows with both the original and fixed files but couldn’t get interacting with objects to work. When I tried on my Mac it worked, and I started to figure things out, though I was never fast enough to fix anything in time for my customers. There’s a ton of potential here and I’d definitely play again if you decide to keep working on it.

Submitted (1 edit) (+3)

Looks really cool and I can tell a lot went into making this and there is a fair amount of depth to the game, but unfortunately I couldn't get very far at all because I couldn't really figure out how to repair anything. Read the manual a few times, messed around with different objects.  Specifically, I had an item that needed gold writing repaired, and I figured out how to make gold ingot,  but couldn't really figure out how to fix it from there. Some more tutorialization would go a long way. I do like that you can take the customers item's and completely destroy them by accident lol that was fun to discover. 

I restarted again and tried with another item and had  basically the same issue where I couldn't figure out the correct items to repair it. Also, it seemed the controller was taking multiple inputs in too quickly and auto-selecting the first crafting option on the list. I suspect it was reading controller input every frame without a delay after the initial selection was made. I noticed the keyboard inputs on menus were sensitive as well.

Submitted(+3)

I would definitely come back to this if you continue to update it in the future!

Developer(+2)

Thanks a lot for the review.

Looking back at the Guidebook, we totally forgot about the grinding wheel (between the back 2 stations) that's the one used for repair.

We tested on controller but we had mixed results depending on who/what controller.

Developer(+1)

Ditto to a lot of what dave said there, thanks for playing!

Developer

Indeed, thanks for the feedback and playing!