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Calm Down, Froggy!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #116 | 2.456 | 2.800 |
| Accessibility | #121 | 2.368 | 2.700 |
| Theme | #121 | 3.157 | 3.600 |
| Overall | #132 | 2.468 | 2.814 |
| Graphics | #133 | 2.456 | 2.800 |
| Controls | #135 | 2.456 | 2.800 |
| Fun | #141 | 2.105 | 2.400 |
| Originality | #144 | 2.280 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
Rage Room (ish)
Game Description
Eat as many critters as you can and become the biggest frog ever recorded in history!
How does your game tie into the theme?
You play as a frog (a critter) and eat as many critters as you can to reach your goal.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
2
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Comments
I thought the game was really cute. I liked that the insects aren’t just for eating and gaining points, but also have different effects, like poison. To be honest, I didn’t quite understand the stress mechanic — maybe it needed a bit more explanation, or maybe I was just distracted.
PS: The frog eating insects kind of reminded me of another game, but I can’t remember which one right now.
Cute art work and funny and relaxing game. Great work!
Cool game! As a fellow frog lover, I understand the appeal :D
I also agree with the feedback given, but one other thing I noticed was that it was hard for me to predict which way the nets would go, whether they would just go to the nearest one or the middle one. A bigger tell could go a long way to letting the player prepare more accurately!
Congratulations on finishing the game!
I really like the health bar being subdivided into stuff and the sfx, really good work on that!
Agreed with the comment saying it took me a while to realize I could move, so maybe a small indication there would be nice. Besides that, good work!
Cool idea, love the tongue! It needed a bit more explanation though - it wasn’t immediately clear what the nets were doing, and it took me more than one play to realise you could use A and D to move. Nice art, and an amusing premise!
simple but effective. The only probleme i have is, fly spawn too much out of reach at the top, and a lack of explanation about the health meter, it seems the stress work the same as damage like a time limit but is inconsistent, i couldn't really grasp how it work/increase. And also hard to see when poison decrease your lb. I would increase the scale of the frog as he gain/lose wheight to have visual feedback and satisfying result for playing good. I still had a good time playing this.