Play shot'n bloom
shot'n bloom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #93 | 3.010 | 3.273 |
| Fun | #106 | 2.592 | 2.818 |
| Originality | #107 | 2.843 | 3.091 |
| Audio | #108 | 2.592 | 2.818 |
| Accessibility | #112 | 2.509 | 2.727 |
| Overall | #120 | 2.628 | 2.857 |
| Controls | #124 | 2.592 | 2.818 |
| Theme | #161 | 2.258 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5-beta4
Wildcards Used
N/A
Game Description
Water the flower with the required amount of water and persist throughout the round, shooting enemies to advance and become stronger with each round. There are fourteen flower stages to complete. Can you withstand the attacks and annihilate the hordes of enemies with your shots throughout the rounds and make the world's flower bloom?
How does your game tie into the theme?
You need to destroy the creeters to evolve and become stronger
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
I really enjoyed the game. I thought it felt very complete and a lot of fun. Honestly, one of the best in the jam (of the ones I played, of course 😔 ).
It’s the kind of game that makes you want to keep playing for a long time to try out the mechanics (even if I didn’t do that much myself 🙃).
Simple game that's really nice to look at and play! I had fun, but I wish there was a button or way to progress to end the day after you've watered the flower, as there were times that I was just waiting for it to end after I've watered and destroyed the critters I could.
Cool game man! Very tight visuals and the wave survival + CTF idea is cool. The controls can be a little finicky (e.g. jumping is required to shoot up) and I kept dying to the water in the end, probably due to me being impatient hahaha
Nice entry! I think I see the concept, but maybe the progress could be faster in the beginning
Nice work! I enjoyed the survival mechanic but I do wish that I progressed to the next level immediately upon using the last water. It took me a moment before I realized there were upgrades between stages, but I think they really improve the game loop. I'm sure this would happen with more time, but I'd love to see a some level variety as well as the ability to re-map input in the controls. Loved the graphic style. I encourage you to keep going!
Hey nice job! I really liked the chill vibe and 2 color palette. The platforming mechanics felt decent, although the having to build up speed each time didn't suit my taste :)
The main reason i didn't play for longer is simply because i had to wait out the clock after collecting the water. Maybe there was a way to skip that but it wasn't obvious to me. Good luck with your roadmap!!
If you'd like to play my game I'd really appreciate it :)