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A jam submission

AnthusView game page

Submitted by Beezen' — 3 days, 16 hours before the deadline
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Play Anthus

Anthus's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1392.3112.778
Theme#1422.6813.222
Music#1462.1262.556
Art#1482.4963.000
Overall#1502.3482.822
Gameplay#1562.1262.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

KAPLAY

No

Was not made with KAPLAY

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Comments

Submitted(+1)

a very cute game, and the only "story game" that ive played for this jam.

the puzzles were fairly difficult, and the only complaint i have is that the sunflower doesn't deal damage where you plant it, but rather one tile above (as it grows tall)

i didn't finish it, as i had to leave, but i got pretty far (probably 6-7 puzzles in).

good job!

Developer

67

Submitted(+1)

I couldn't really understand the way the puzzles or how the Sunflower attack worked so I wished there was either a tutorial or a slightly better introduction to your powers. In my playthrough, I stumbled into the solution for the first room, which made me progress without actually knowing how the systems worked. However, I find the idea of planting flowers to solve problems/riddles a good idea, especially if you find different ways of using the Sunflower power. Had no issues using the interaction or item system.

The art and color palette are fine, and personally, I think that the “rough around the edges” pixel art style plays well into the “fractured mind/missing personality” theme of the story. I especially like the out there and abstract character design.

The music is ok, but it could use a bit more variation and maybe a slight decrease in volume.

As a whole, I think the game is built on an interesting premise and the story has potential, but needs a bit more work to have an engaging experience. 

Developer

if you're confused about the puzzles try talking to 'Tot' who explains majority of the rooms in the game.  Thank you for your comment!

Submitted(+1)

Nice little game, loved that you made a kind of story for the game. As I have read, this was your first puzzle game you made, and for that I think you did a good job!

Developer(+1)

thank you so much!!!

Submitted(+1)

The complexity of the puzzles is impressive, but overall having to time 3-4 arbitrary timers does not make for a very compelling challenge. I think a few tweaks to certain things, like making pretty much every weapon trigger the buttons for a bit longer, would make this a lot more playable. Once the player "solves" the puzzle, it shouldn't really be a matter of precise timing to actually clear it and get to the next screen. It has potential, but the difficulty is just too finicky to be very fun.

Developer

This was my first every puzzle game and I get what you mean. I tried to make the game heavy on figuring out the order, but it seems as if it came out a little tough with timing . Thank you for your feedback!