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Mama Doki’s Dragoon Farm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Ambience | #40 | 3.720 | 3.720 |
| Theme | #80 | 3.120 | 3.120 |
| Overall | #113 | 2.904 | 2.904 |
| Creativity | #116 | 3.080 | 3.080 |
| References / Humor | #126 | 2.520 | 2.520 |
| Gameplay | #161 | 2.080 | 2.080 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
Each Dragoon has their own thought processes, and their interactions with different objects in the environment cause a chain reaction -- for instance, a Dragoon that's excited will spread excitement throughout the group, causing the Dragoons to run around faster, bumping into each other more often, causing the Dragoons to panic, etc.
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Comments
This is really pleasant just to watch all the Dragoons mill about.
love the cute and cozy vibe. ended up just watching for a while, though I am a bit confused to what I was supposed to do or if I was supposed to do anything. Anyways great job in making the game, it is really cute!
The Dragoons are super cute! It's such a cute and cozy game. Like a small carefree ecosystem.
All of the models are nicely polished. I found it funny that they can bump into Doki, causing her to faint too. It's cute how the Doki model bounces a bit when you jump. Small details like that makes it so much better.
A bit of interactability would have been nice. But having the game run on the side and just seeing the Dragoons run into each other constantly is funny.
I did get a funny bug where the character ended up angled, so walking on a 45 degree angle was hilarious.
So cozy, loved the vibes with this
Cute and cozy, watching all the dragoons bump into each other is funny. Not much really to do for the player though.
Hello! The visuals and the aesthetics of this game are amazing, it's very polished and well made! It could really be turned into a nice little ecosystem simulator! I would've loved to be able to interact more with them and the environment tho.
Hi Gizmo! Thanks for playing my game, and thanks so much for the compliments! I'm really satisfied with how the visuals and aesthetics turned out :)
I definitely agree that it could be turned into a nice little ecosystem simulator! I do agree more interactions would've significantly added to the gameplay experience, and I'm definitely interested in expanding this in the future.
Looking at the little dragoons running around is cute but it seems the only thing you can do is walk around and jump?
Did I miss any controls for performing special actions in the game?
I would've loved to see some kind of growth or progress goals in the game, to keep the player engaged.
Hi David! Thanks for trying out my game, and thank you so much for the feedback!
Yeah that's correct, you can only walk around and jump.
I originally had more planned, like different objects/events that would be gradually introduced throughout gameplay, giving that sense of progression growth -- however, I realized I couldn't dedicate as much time as I'd originally thought to the jam, so instead I decided to focus moreso on the learning process. For me, I tend to hyperfocus on backend architecture and not so much aesthetics and game feel, so that's what I ended up focusing on this time -- looking back though, I did end up completely neglecting the player's gameplay experience and you're right, there isn't much to keep the player engaged. While I'm pretty unsatisfied with the final result, I'm super happy with what I got out of the jam knowledge-wise.
If you learned something new by participating in the jam, that's a win! :D