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Doki Jammin''s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Ambience | #14 | 4.250 | 4.250 |
| Overall | #45 | 3.473 | 3.473 |
| References / Humor | #47 | 3.455 | 3.455 |
| Gameplay | #56 | 3.386 | 3.386 |
| Creativity | #74 | 3.500 | 3.500 |
| Theme | #110 | 2.773 | 2.773 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
What starts out as just a simple plan for the heist, balloons into the destruction of Dokiville...
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Comments
Music and art are amazing and the Doki animations is just magnificent! Could stare at it forever.
Very nice entry, one of my favorites for sure!
Really liked the art and music, especially the shoot animations! Was a fun game
I LOVED the sprite animations when Doki shoots she's super cute!
Game is visually very pretty. I love the shooting up animation and the dragoons sounding like Kirby noises. Art style is peak. Neon pastel vibes.
I have few stuff to nitpick... the only way I can see the "Chain Reaction" theme fitting is in the plot.
If you can spam click, there's literally no downside to shooting everywhere constantly.
Shooting dragoons is questionable, I hope there's hospital nearby or Doki is using allot of rubber bullets.
I never saw the big dragoon on the 2nd level...? Maybe spam clicking killed him too fast...
In the main menu, I couldn't select the instruction option, it just goes straight to gameplay. Had to resort to mouse options. I think somehow the mouse position was offset such that hover over instructions actually places mouse collision over the gameplay.
Otherwise, good work!