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A jam submission

Doki Jammin'View game page

Fend off Dokibird's Dragoons as they battle to win their Oshi's approval!
Submitted by AstorAida, PaintScroll, Sherbert, ColorBrews — 37 minutes, 51 seconds before the deadline
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Doki Jammin''s itch.io page

Results

CriteriaRankScore*Raw Score
Ambience#144.2504.250
Overall#453.4733.473
References / Humor#473.4553.455
Gameplay#563.3863.386
Creativity#743.5003.500
Theme#1102.7732.773

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
What starts out as just a simple plan for the heist, balloons into the destruction of Dokiville...

Showcase / Streaming Opt-In

Yes!

I give consent.

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

Music and art are amazing and the Doki animations is just magnificent! Could stare at it forever.
Very nice entry, one of my favorites for sure!

Submitted

Really liked the art and music, especially the shoot animations! Was a fun game

Submitted

I LOVED the sprite animations when Doki shoots she's super cute!

Submitted (1 edit)

Game is visually very pretty. I love the shooting up animation and the dragoons sounding like Kirby noises. Art style is peak. Neon pastel vibes.

I have few stuff to nitpick... the only way I can see the "Chain Reaction" theme fitting is in the plot.
If you can spam click, there's literally no downside to shooting everywhere constantly.
Shooting dragoons is questionable, I hope there's hospital nearby or Doki is using allot of rubber bullets.
I never saw the big dragoon on the 2nd level...? Maybe spam clicking killed him too fast... 
In the main menu, I couldn't select the instruction option, it just goes straight to gameplay. Had to resort to mouse options. I think somehow the mouse position was offset such that hover over instructions actually places mouse collision over the gameplay.

Otherwise, good work!

Viewing comments 24 to 21 of 24 · Next page · Last page