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INFESTED's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #10 | 4.059 | 4.059 |
| Fun | #22 | 3.765 | 3.765 |
| Overall | #28 | 3.706 | 3.706 |
| Art | #28 | 4.118 | 4.118 |
| Gameplay | #45 | 3.529 | 3.529 |
| Theme | #118 | 3.059 | 3.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
KAPLAY
Yes
Made with Kaplay
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Comments
Promising! Great art, and the sounds are very well selected, I think I had this game in a dream… I would like to see a post jam version
Absolutely loved the art! The 1-bit art is so clean and the running animations are adorable—they really give the character personality. Gameplay-wise, I had a blast running, shooting, and the upgrade system made each run feel a bit different. The screen shake is intense but adds to the chaos. The music is AMAZING and really ties the whole vibe together. Would love to see more enemy variety or upgrades in the future, but even as-is, super fun!
thanks for playing!
cool looking game, though I couldn't understand why shooting was mapped to the spacebar instead of the mouse click; specially since the aiming was based on the mouse position. a very standard top down shooter, nothing much to say besides dialing down the screenshakes.
fun game XD
but I think this game need restart button, so the player can play the game again after game over.
and then there's bug where the player can still shoot while in upgrade menu. Making me able to kill some enemies while they are paused in upgrade menu XD
thanks, i didn't catch that bug!
Gameplay-wise. I found that standing near the flower makes me play the game better, which really defeats the purpose of movement. Also control, it is hard for me to WASD and space-bar on my left while I use the mouse to aim at the same time.
I like the path and the flower you design tho. The player is also cool too. For the punch, you kinda overdone it by tuning the cam shake too high. Other wise it is a fun game. Good job
One of the most fun games I’ve played this jam. Even in its current state, it’s something I would play for hours; but if I had to wish for some changes, more variety in enemies and upgrades would be on the top of my list. Also, at high levels of upgrades, the game becomes unplayable; the coin magnet begins repelling coins, and a high bullet speed makes it phase through the spiders. The theme, too, seems under-represented. Despite these flaws, this game is definitely one of my personal favorites.
thanks for the great feedback! i also noticed the issues but couldn't fix them in time sadly, the things you mentioned are definitely on the bucket list though.
Really interesting gameplay that I sadly am pretty terrible at haha. I enjoyed playing it though and liked the upgrade system.
Nice game!
Really nice game, very enjoyable!!
a few minor but impactful problems: screen shake is too high and i can't seem to restart from game-over screen! I have to refresh my browser which disrupts the flow (esp capturing footage w/ OBS so just my last run is in the youtube clip)
First run I picked trample enemies because it sounded cool, but didn't seem to work in practice, I would always take damage if I tried to walk on enemies. Next run got a lot better when I chose damage and bullet speed, as well as a nice coin magnet.
I really enjoyed playing! The atmosphere around the bonfire was really cool, with great pixel art
Have some experience with games like Vampire Survivors so this was something I could play instinctively :D
Great, addictive gameplay with nice art and music.
I really enjoyed this. I made a game similar to this a while ago so it's cool seeing another take on a similar concept. As others have said the screenshake is a bit much but apart from that it's a really enjoyable time. Good job!
Very smooth gameplay! Regarding the optimization, make sure to use offscreen omponent with destroy for bullets:
offscreen({ destroy: true }),And coins could use hide option, to not be rendered outside of view (although might need to play with distance option as well cause of magnet ability, default is 200):
offscreen({ hide: true }),Also, you should add tags to your objects and use collisionIgnore option for their area components and ignore all the objects that don't need collision to be checked with. E.g. for bullet obj:
add([ ..., offscreen({ destroy: true }), area({ collisionIgnore: ["bullet", "flower", "player"] }), // including itself "bullet", // tag ]);(Lastly, consider pausing the spider spawn when in ability picker :))
Great job! <3 :)
thanks, i didn't even know about offscreen and collisionIgnore! i saw the optimization section in the kaplay docs but forgot to look at it apparently, so this is super helpful
This is very good! It feels very nice to play, although it does get quite laggy here when firing rate is too high >.< I will say, I think the screenshake got a bit much the more I played, but it felt really good at the beginnning! Also the music and sound effects are great and I really liked the art!
thanks for your kind and honest feedback! i'll definitely do something about the lag + screenshake when the jam's over
There aren't many features, but the game is fun. I played until the game lag. I like the music. Well done.
thanks for playing!
Great work for your second game jam! I really liked the music.
thanks! i admit i put a lot of effort into the music :)